von_recklinghausen
Explorer
One of the characters in my Zeitgeist campaign is a veteran of the Yerasol wars, and is shaping up to be the leader of our party. The team is 11th level, and he just took his second level of Monument of War. We're playing 5e. I'm looking at the "Do You Want to Live Forever?" ability, and want to make sure I'm understanding it right. As I read it, it's effectively a +2 to AC and dex saves against ranged attacks/spells unless (a) the character is obscured (darkness, fog, an enemy that is blind); or (b) the character is under cover of some kind (in which they get the cover bonus, but it doesn't stack with this bonus). This strikes me as very powerful (a +2 AC bump alone is a huge deal, and here it will apply for most, though not all, circumstances), so want to make sure I'm not missing anything.
Am I reading this right?
Here's the text of the class ability:
Do You Want To Live Forever?
At 2nd level, you have survived bullet rains where the crossfire should have killed anyone — a story so well-known and powerful that it protects you. When you have no physical cover or are not obscured, you gain the benefit of half cover (+2 to AC and Dexterity saving throws) against ranged attacks and spells.
Am I reading this right?
Here's the text of the class ability:
Do You Want To Live Forever?
At 2nd level, you have survived bullet rains where the crossfire should have killed anyone — a story so well-known and powerful that it protects you. When you have no physical cover or are not obscured, you gain the benefit of half cover (+2 to AC and Dexterity saving throws) against ranged attacks and spells.