jmartkdr2
Hero
7 video games and 93 movies, achtually.Lots and lots of cardboard boxes. Hide your wizard in them. It worked for Snake Plissken. So much they made 7 to 100 video games of this.
7 video games and 93 movies, achtually.Lots and lots of cardboard boxes. Hide your wizard in them. It worked for Snake Plissken. So much they made 7 to 100 video games of this.
But that's just it, this ends up being nothing like the Dumbledore/Voldemort duel in Order of the Phoenix. Or the Merlin/Mim duel in the Sword in the Stone. It just ends up being an interrupt driven, grind the game to a halt type of non sequitur.IDK, I think the wizard duel is a bit iconic and, IMO, counterspell is part of that. I don't remember who it was, but if your familiar with Harry Potter someone on these boards described counterspells like the duel between Dumbledore and Voldemort in Order of the Phoenix.
It creates situations where the players are discussing who's willing to spend the reaction so that the character with the counterspell could maybe try countering...
The Arcana check isn't about studying the spell being cast, it's about recognising the verbal/somatic components.Actually I think your idea makes less sense than also including a reaction as in Xanthar's. To me it is all about time. In roughly 6 seconds you get your turn + reaction. If I am taking the time to study a caster's spell, when would I also have the time then cast my own spell (on top of everything I am doing on my turn).
That depends on how you describe and imagine it. It is not something I have experienced, but the person I was referencing said they describe spell / counterspell like that. Who am I to argue.But that's just it, this ends up being nothing like the Dumbledore/Voldemort duel in Order of the Phoenix. Or the Merlin/Mim duel in the Sword in the Stone. It just ends up being an interrupt driven, grind the game to a halt type of non sequitur.
I guess I think spells are more complicated and require some study to recognize what is being cast. However, I can see an argument for waiving the requirement if you already know the spell (it is on your spell list).The Arcana check isn't about studying the spell being cast, it's about recognising the verbal/somatic components.
The roll is to see if you recognise it or not. This is similar to other checks which are about resolving if your PC already knows that particular piece of information.
If you ready, say, an attack with a bow & arrow, and the trigger is "When an enemy comes around the corner into view", and then an enemy comes into view and you tell the DM that since the trigger occurred then you are using your reaction to take the readied attack....
....and the DM tells you that you can't because you used your reaction to study the creature coming round the corner to work out if it's a friend or an enemy....
....then the whole Readied Action/Trigger/Reaction cannot be used if you are required to use your reaction to recognise the trigger!