billd91
Not your screen monkey (he/him)
Accumulating XPs is only one way to level up. Plenty of people prefer milestone leveling.I am baffled how levels can be so popular when XP are not? What's the point of levels if you don't earn your XP?
Accumulating XPs is only one way to level up. Plenty of people prefer milestone leveling.I am baffled how levels can be so popular when XP are not? What's the point of levels if you don't earn your XP?
No, it's simple in practice too. Since that's what I do. It's not simple for the GM, since I have to keep track of how much XP each character gets; but the players just get their number (along with the explanation of what it's for - that bit's important so they know how to earn it).Simple in theory but not in practice.
People like level-ups because it drips novelty and mastery into the game.
I can understand it. Just looking at those three, mad scientist(what you do) and sinister-origin Aasimar(who you are) fit a theme. I don't see how Disney Princess fits in there, but other "in-theme" types can work well together with the other two. People are complex and generally aren't just one narrowly defined thing.With the obvious caveat of "play what you like", I have never gotten these types of characters. The ones who MUST be 3-4 archetypes crammed together like that. I have a player in my group who does exactly this: he can't pick just one archetype, he picks several and somehow his tortle bard w who not only fights giants and wanders The Sword Coast in search of adventure, is also a popular chef and the culinary critic writer and restaurant reviewer for a Waterdeep newsrag and whose personality is a mix of Volo, Anthony Bourdain and Alec Guinness's Obi-Wan. That sentence wore me out. There is nothing wrong with playing off type, but that reads to my like three very interesting characters (mad scientist, Disney princess, sinister-origin aasimar) all Frankensteined together.
Play what you love man, but I don't get it.
That's really cool. I love when organic play leads to changes in the character like that.The thing is, it's not like I set out to make this weirdo; she happened organically: a Bard with the archivist archtype. The mad science came from having craft: alchemy that I ended up getting very aggressive with getting reagents for. The Disney Princess came from Handle animal skill + Fascinate turning our wilderness encounters hilarious as I hypnotized every animal. The aberrant celestial thing came from spell choice and an alternate aasmiar trait that the party started commenting on and I ran with.
My point is that I was able to get something cool because I had a lot of room to customize.
I'm a bit leery of this. While I understand where you're coming from, feats did a lot to allow for customization. I know, it could still be customized by giving each class a lot more choices at each level, or allowing racial/lineage choices when you level up as well. But at least some of the current feats are things that don't fit into any one class or lineage (Linguist, Observant, Poisoner) but are still rather cool and flavorful.However, I'd far rather see feats Go Away. Bake the key elements that make a class what it is into those classes and bin the rest. ASIs, on the other hand, while somewhat unneccesary are all in all relatively harmless.
You can level up with milestone/story awards.I am baffled how levels can be so popular when XP are not? What's the point of levels if you don't earn your XP?