Musing Mage
Pondering D&D stuff
Fewer bonuses starting out.
I remember my son making a fighter when we first started playing 5E, and I knew there was something "wrong" when at 1st level he had a +6 to hit.
Yeah, 5e seems predicated on the notion that players will have more fun if they hit more often, so I've noticed that hits occur about 2/3rds of the time, where in old school (at least at low levels) you were hitting less than 1/3rd of the time.
I have no doubt that lead to the escalation of hit points in 5e, because of the frequency of landing blows they needed to pad the toughness of creatures and characters - whereas in AD&D lower hit points worked because while you weren't being hit as often, when you did hit (or were hit) it meant something.
This is, of course, just speculation... but it adds up.
