jmartkdr2
Hero
I'm not trying to argue it's a big problem - it doesn't even make my top ten issues with the game, and even then only as an extreme example of why to whole weapon list isn't great.Subpar... by a point, on average. Normally I would say that including options in a game that are dominated by other options is a bad idea - but when it's as little as a point of damage - 2 at max - getting one's undies in a bundle about it is an overreaction. It is the only martial melee weapon with the thrown property and even though the spear has the same basic stats as a simple weapon, characters that have martial weapon proficiencies lose nothing of significance picking it over the spear. So it's not even clear that it is a fully dominated option for a fighter. It does less damage than a longsword, battleaxe, or warhammer... but only at ranges from 0 to 5 feet. The trident beats the hell out of them at any range over 5 feet.
But it is an annoyance. I'm arguing that just because it doesn't annoy you doesn't mean it doesn't annoy anyone, nor does it mean the people who are annoyed are wrong to be annoyed.
The main reason this one ... itches, is there's no tradeoff. No matter how small an issue the difference between tridents and other weapons is, there's nothing gained from the difference, it seems pointless. So the idea that it shouldn't be changed because it isn't a big enough problem feels logically unsound.
What is the minimum amount of litter before it's worth picking up?