Heh.
I love the irony of being told that my experience doesn't count, while at the same time people are claiming that their experience was universal. Or, being told that every table was different back in the day ( a point I definitely agree with) while at the same time telling me that my table didn't really exist (didn't have experience with the game).
Or that playing with Unearthed Arcana=Monty Haul gaming. ROTFLMAO. Hrmmm, judgmental much? Apparently, according to some in this thread, you only ever got above 3rd level in AD&D by being a massive munchkin with a Monty Haul DM. Because, well, the game was SO lethal that it is inconceivable that you could possibly succeed at anything.
Look, I'll agree that AD&D was very lethal due to the plethora of save or die effects. Totally agree with that. But, the other stuff? Not so much.
Then again, AD&D is incredibly schizophrenic. If you played mostly modules in AD&D, you had a VERY different experience with the game than those who did mostly home-brew. The modules, by and large, did not support this "avoid encounters" style of play because, well, in most modules, most encounters weren't avoidable. The maps were too linear, for one thing, to avoid encounters. And the modules were set up that you couldn't avoid stuff.