D&D General Reading Ravenloft the setting

The average party of adventurers does far more slashing than any number of Jasons, Freddys and Michaels.

If you ignore the fact that adventurers are killing vampires and werewolves, and Freddy and Jason are killing innocent teenagers. Either way, that wasn't his point at all, he was comparing Verbrek as a domain to slasher movies, not the actions of player characters.
 

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Dear lord. This is exactly the kind of uncharitable interpretation I am talking about. Someone being able to enjoy old films, old books, and a Ravenloft boxed set in 1990 doesn't mean they live in some mental or cultural backwater. Chances are you and I don't disagree on much politically I am guessing. But I think you are seizing an opportunity where someone disagrees with you slightly about media to pontificate and vent
OLD films are one thing. But Van Richten's Guide to Ravenloft IS NOT OLD. It is being written and published in 2021, so it will be judged by the standards of 2021.
 

Ravenloft has got its own serial-killer, the Midnight Slasher,

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and the classic gothic horror is not the sole source of inspiration. A good example is the plant dopplegänger, based in the sci-fi horror movie "the invasion of the body-snatchers".

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From 1990 a lots there have been many horror productions, good and evil, and even from a horrible serie-B title you could find ideas for your game. Even the werehare, the werebadger, the wereram, werebison, wereweasel and weresloth (from Dragon Magazone #40)could be useful. Stephen King could write a horror story about a laudry-machine, as example of ordinary objects becoming fearful menaces. Why not to recycle "bad ideas" to create anything that could be amazing? For example the weresloth used as a twisted and wicked version of the sleeping beauty. The weresloth is almost always sleeping (and in the nightmare realms a dangerous predator), used as a sentinel of a precious threasure (why not better an undead? because the tomb raiders has got ready with special ways against these, or the potential invader usually is a werebeast who eats undeads). Becoming a weresloth can be a humiliating curse but it is worse when you notice somebody wants to hunt because your claws hurt undead and werebeasts as the silver bullets, The regeneration of a were-prey are practically a penalty when your fate is being amputated time after time as source of food, and weapons crafted by your bones, or being eaten alive forever as the mythological giant Tytus. The manganime "the island of the giant insects" is a example of how "ordinary monsters" as the classic giant vermins can be more terrifying you could suposse at first.

And other thread is what if players want to play monsters as undead and theriantropes, when this was allowed in 3.5.

* Technically the gnolls are like complete tribes of slashers, and the jerren (evil halflings) is too capable of certain actions to cause fear and horror even other evil humanoids.
 


So are the PCs. The average orc warrior is under 20 years old.

Ravenloft doesn't really have many orcs. It isn't that kind of setting. Even then, there is a debate to be had over whether an orc is a monster, a morally independent creature etc (which is going to vary by setting). Some campaigns revolve around hacking up those kinds of monsters, some don't. Ravenloft is definitely not intended to be about that (even with monsters and ghosts you are often trying to redeem or bring them to peace: if you go around acting like Jason, even to bad people, in Ravenloft you will eventually fail a powers check)
 


OLD films are one thing. But Van Richten's Guide to Ravenloft IS NOT OLD. It is being written and published in 2021, so it will be judged by the standards of 2021.
Of course it will. But the question is how good has our judgment become? I think our judgment of such things is reaching hysterical levels and not really taking the time to understand what writers and designers are trying to do (like I said it is uncharitable, usually moralizing, and more often than not about using judgment to make it all about the person leveling the criticism)
 

Istbor

Dances with Gnolls
I don't buy this. But even if we accept it as true: why put out a gothic horror setting like Ravenloft again at all then?
Because that is one of their product lines? Because vampires somehow have never really gone out of style? (The same being said for zombie hordes.) Because they still want some more grim dark, terror filled worlds for players to experience? I doubt the reason is because we MUST have gothic horror.

It could be something as simple as just wanting to present something that isn't the Forgotten Realms, and the want/need to update it.
 

Because that is one of their product lines? Because vampires somehow have never really gone out of style? (The same being said for zombie hordes.) Because they still want some more grim dark, terror filled worlds for players to experience? I doubt the reason is because we MUST have gothic horror.

It could be something as simple as just wanting to present something that isn't the Forgotten Realms, and the want/need to update it.
But the line was specifically gothic and classic horror (and not especially grim dark). They can do what they want. I am just saying why take a gothic line and re-vise it, if you don’t really want gothic horror ? My real point is: doesn’t it make sense for Ravenloft be rooted in the gothic and classic horror tradition?
 


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