D&D 5E Twilight Cleric, a play report (DM's perspective)

Mort

Legend
Supporter
Anyone else thinking twilight cleric 2/gloomstalker ranger x?
This seems like it would be both thematic, cool AND just WRONG mechanically (330 ft of darkvision and both advantage AND +wisdom on initiative)!
 

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Zardnaar

Legend
Anyone else thinking twilight cleric 2/gloomstalker ranger x?
This seems like it would be both thematic, cool AND just WRONG mechanically (330 ft of darkvision and both advantage AND +wisdom on initiative)!

Not really worth the loss of two caster levels and asi problems.

I boned up on the lighting rules due to this cleric in the Underdark.
 

It's powerful in my IWD game, that's for sure. It's also kind of tedious to run - the player having to constantly update people on how many bonus HP they have now, and the fact that it triggers at the end of each player's turn keeps confusing people. We also had to work out that it doesn't save someone who's bleeding out already.
 

Burnside

Space Jam Confirmed
Supporter
It's powerful in my IWD game, that's for sure. It's also kind of tedious to run - the player having to constantly update people on how many bonus HP they have now, and the fact that it triggers at the end of each player's turn keeps confusing people. We also had to work out that it doesn't save someone who's bleeding out already.

Agreed - it is mechanically tedious to run.
 

It's powerful in my IWD game, that's for sure. It's also kind of tedious to run - the player having to constantly update people on how many bonus HP they have now, and the fact that it triggers at the end of each player's turn keeps confusing people. We also had to work out that it doesn't save someone who's bleeding out already.
I've only had one session with mine so any potential tedium hasn't set in yet. Perhaps rolling once when activated and using that roll for the rest of the duration would help? I can't say much about the trigger confusion other than the more you use it the easier it becomes to remember. Maybe it will give, "don't forget you're blessed" a run for its money.
 

I've only had one session with mine so any potential tedium hasn't set in yet. Perhaps rolling once when activated and using that roll for the rest of the duration would help? I can't say much about the trigger confusion other than the more you use it the easier it becomes to remember. Maybe it will give, "don't forget you're blessed" a run for its money.
We settled on rolling once per round - the cleric in question sets a die on the card after she rolled it, so that everyone remembers what the bonus is this time.
 

DEFCON 1

Legend
Supporter
I actually took it as a subclass for the martial weapons proficiency and agree there is no thematic and certainly no power reason the subclass needs this.
If I had to guess, it's because I think one of the primary deities most associated with this domain would be Sehanine Moonbow, and the Martial Weapon Proficiency allows her clerics to use the Longbow. That's why I assume the proficiency was given.
 

You guys are all aware that Temp HP dont stack right?

When you get a new set, you either keep the ones you have or ditch them and take the new ones.

Still a little OP, but personally I think if you simply added a concentration requirement, it would be fine.
 

Undrave

Legend
Man, now I want to try it...
If I had to guess, it's because I think one of the primary deities most associated with this domain would be Sehanine Moonbow, and the Martial Weapon Proficiency allows her clerics to use the Longbow. That's why I assume the proficiency was given.
Oooh that's pretty cool!

Twilight makes the Trickery domain even more pathetic for a more 'roguish' Cleric IMO...
 

DEFCON 1

Legend
Supporter
Man, now I want to try it...

Oooh that's pretty cool!

Twilight makes the Trickery domain even more pathetic for a more 'roguish' Cleric IMO...
Yeah, but doing this does cause a bit of an issue because the longbow user will usually be more than 30' away from the melee combatants. And since a PC only refreshes their THP if then end their turn in the aura... what'll usually have to occur is the melee characters delaying their first round actions to stay back with the cleric in order to gain the THP at the end of their first turn... and then rush up in round 2 to attack. But even then, once those THP get knocked off from them they'll be so far ahead of the longbow-wielding Twilight cleric that the THP won't ever refresh (unless the cleric remains closer up within six squares of the melee combatants.)

That's also why the Twilight clerics have martial weapon proficiency because they are expected to go into melee with the other melee warriors so they will always be within the aura to get their THP refreshed each round.
 

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