My players have had that problem in smaller towns. Not everyone has a weapon/armor shop and the local general store isn't going to pay you for them. Also, from the rules... " Weapons and armor used by monsters are rarely in good enough condition to sell."
The vast majority of the time you aren't even going to be able to sell swords and leather armor looted from bodies. Personally, I ignore that rule for my game.
And yet, nothing you are saying disproves my point.
Maybe for your specific game, but I wasn't saying "In Maxperson's campaign world where he DM's I...". I said "if I posted to these forums". So, please try to respond to what I was saying, not what you interpret me to be saying.
As I've stated multiple times so far, this is because of common sense. It doesn't make sense for all of those things to align just right every freaking day. If you don't care about that, more power to you. Have fun.
So, if I had a version that makes sense, you'd be okay with the cleric selling magical services in exchange for gold? Even if that left them very wealthy?
Because, I was just throwing out a quick and dirty example to prove the point that you don't need a magical item to make money. But, you wanted to come in and start declaring how wrong I am and how terrible that is and how I'm ruining the game by forcing my fellow players... yadda yadda yadda. You never seemed to stop and think about any other aspect of this, just how wrong I was.
Nobility is not famous for hunting every day and unless there is a tournament going on, you aren't going to have a lot of serious injuries that will need magic.
Every day? No. Famous for Hunting? Yes. Very much so. Hunting was a huge deal. A big enough deal to appear in... the vast majority of medieval tales and myths. Whenever a group of nobles gathered together, their seemed to be a hunt or mention of hunting at some point.
Well, here it is again. NO. You are wrong with that statement and will always be wrong with that statement. I don't try to find reasons to say no. Period.
And yet, you have never once tried to find a reason to say yes to this idea. It has all been that it is stupid, unreasonable, illogical, ruins the game... never once tried to figure out a way to make it work. Just said no. And no. And NO.
Only an idiot is going to pay a bunch of gold to get over a cold or minor flu, which the vast majority are. There are better ways to spend several months savings than on a cold of flu.
An unskilled worker makes 2sp a day, IF working. Assuming a 5 day work week, that person is only making 4 gold a month, and has to pay living expenses out of that.
Even a skilled worker is only making 40g a month, so to pay 50g to have you cure a 24-48 hour flu is moronic.
Huh, look at you finding more ways to call the very concept stupid, moronic, and no, no, no, no, no.
Also, you might be thinking of the cold and flu as a modern disease, affecting generally healthy people with good nutrition and the ability to take a day off if ill. I assure you, that doesn't describe people from the ages of yore when DnD is nominally set.
Heck, even as recent as 85 years ago a cut that got infected could be a death sentence. How much would you pay to make sure that you didn't DIE?
Which question haven't I answered? I can pat myself on the back and answer you at the same time. Multitasking!
Changes nothing about how much you could make.
Um. I already said I missed that it was downtime. If it's downtime, okay. It's downtime.
The question you keep avoiding is why is making this much money a big deal? I now have three posters, yourself included who have made reference to the "I'm playing Dungeons and Dragons, not Cubicles and Taxes" or some variation there of.
Clearly I have committed some grave sin against the game by attempting to make money in a way other than killing monsters. Because that is a constant refrain. Every single person who has disagreed with me has made reference to the rest of the party helplessly sitting by and doing nothing, pining for the time when they could go on adventures, as though the very concept of my character having a business that turns a sizable profit ruins the game.
And yet, no one will tell me why that is. It happens with the crafting rules to. There are a lot of us who want crafting rules, we want that aspect of fantasy, and it gets shut down with the same argument. IF we could easily make things and make money off those things, then we wouldn't be playing DnD anymore, we would be playing a business simulator and the entire game would have to revolve around our business ventures.
But, again, unless the only type of adventure you can possibly run is "the players do this thing for money" then why is having a player who is independently wealthy and a successful business man a problem?