Level Up (A5E) Journey and O5E

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Just a quick question:
Will the rules for Journey (and Weather or Encounters) reference a lot the new rules from L-U? Like, will the rules make use of the expertise die or the new mental/moral fatigue (Strain?) a lot?

I ask because I'll probably buy L-U for the Journey rules (and Spell list and probably some other stuff), I dont think the actual players options such as classes will see much use at my table (most archetypes from O5E are already too hard to manage for my players). So I hope that the travel rules work seamlessly with the O5E classes.
 

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dave2008

Legend
They use fatigue and strife a lot so you’d need to use those rather than O5E exhaustion. But that’s an easy little switch-out.
It is not like O5e has made extensive use of the exhaustion mechanic, so I would think it would be pretty easy to swap it out.
 

dave2008

Legend
Just a quick question:
Will the rules for Journey (and Weather or Encounters) reference a lot the new rules from L-U? Like, will the rules make use of the expertise die or the new mental/moral fatigue (Strain?) a lot?

I ask because I'll probably buy L-U for the Journey rules (and Spell list and probably some other stuff), I dont think the actual players options such as classes will see much use at my table (most archetypes from O5E are already too hard to manage for my players). So I hope that the travel rules work seamlessly with the O5E classes.
My group is similar and I will probably only use extra rules like journey in my game too. I will, of course, definitely get the bestiary too.
 
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Micah Sweet

Level Up & OSR Enthusiast
I'd like to use the exhaustion rules more, but my players raise such a stink when I suggest gaining a level of it that I just gave up. I hope L-U's new version is more player-friendly. I also LOVE the journey rules; just the whole concept of them, really.
 


Faolyn

(she/her)
I'd like to use the exhaustion rules more, but my players raise such a stink when I suggest gaining a level of it that I just gave up. I hope L-U's new version is more player-friendly. I also LOVE the journey rules; just the whole concept of them, really.
From what we've seen, they're sort of half-exhaustion: strife affects the mental attributes, and presumably fatigue affects the physical ones.
 


Horwath

Legend
I'd like to use the exhaustion rules more, but my players raise such a stink when I suggest gaining a level of it that I just gave up. I hope L-U's new version is more player-friendly. I also LOVE the journey rules; just the whole concept of them, really.
problem with exhaustion is that id gives disadvantage to rolls.
It's a huge blow and it negates any effort to come with advantage in play.

Going from disadvantage to normal roll is not interesting or fun as going from normal roll to advantage.

My house rule is gradual penalty to everything with every exhaustion level:

-1 to all d20 rolls(checks, saves, attacks), -1 to all DCs, -5ft movement(min speed of 5ft) -1 max HP per level(min of 1 HP per HD).

so someone suffering from 4 levels of exhaustion will suffer -4 to all d20 rolls, -4 to all DCs, -20ft movement and -4 max HP per HD(I.E. 7th level character would have health reduced by 28, to a minimum of 7 HP. If you have a 7th level wizard with 8 CON and normal max HP of 23, wizard would end with 7 HP, folowing 1 HP per HD min)

now, even with -4 penalty, it is still possible to go for advantage and negate most of that penalty and use advantage for it's own mechanics(I.E. sneak attack)

You die as normal with 6 exhaustion levels.
 

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