Manbearcat
Legend
Alright, at this point, I feel like all of the necessary pieces of reskinning + structure + thematic changes + integration are in place. Everything else can be pulled directly from Blades 1:1. I don't see any missing spots. So really, at this point its basically just:
ACTION ROLLS/SAVING THROWS
COMPANIES
PLAYBOOKS
I'm going to start with Action Rolls/Saving Throws. Here I'm going to be a little aggressive in making changes. 12 of them under the Saving Throws of Acuity, Body, Spirit.
ACUITY
Discern - Closely study a situation or person or interpret evidence.
Hunt - Follow clues to track a person or thing, arrange an ambush, snipe from a distance.
Illuminate - When you recall your memories or accumulated knowledge to shed light on a situation; something interesting or useful, or both.
Tinker - Fiddle with or craft devices, scrutinize engineering, or salvage for parts.
BODY
Swashbuckle - Whether you're beautifully controlling distance and countering in a duel, piloting a runaway wagon, or employing sleight-of-hand...you're doing it with poise earned by honed skill, competency, and finesse.
Savage - Whether you're engaging a horde, lifting a portcullis, or wrecking something with abandon...you're doing it head-on.
Skirmish - Whether you're employing hit-and-run tactics, free-running, climbing, or swimming...you're on the move.
Skulk - Whether you're sneaking around, using misdirection, or subterfuge through disguise...you're physically avoiding trouble.
SPIRIT
Command - Invoke violence or hierarchy or impose your will to get your way.
Consort - Feel out or blend into a crowd, call upon your connections for access, resources, aid.
Sway - Convince with guile, logic, deception...but you better know what makes the other party tick.
Attune - Whether you're connecting with your otherworldly patron, the magical fabric that binds all things, or the primal spirits of the world, this is you making magic happen.
Any thoughts?
The goals here are to appropriately equip theme/archetypes for competency but simultaneously reward MAD (so sufficiently differentiate by move things around and sharpening/focusing them a bit) and include more of the classic D&D/Dungeon World stuff.
EDIT - Swashbuckle for Technician - hat tip @Ovinomancer
ACTION ROLLS/SAVING THROWS
COMPANIES
PLAYBOOKS
I'm going to start with Action Rolls/Saving Throws. Here I'm going to be a little aggressive in making changes. 12 of them under the Saving Throws of Acuity, Body, Spirit.
ACUITY
Discern - Closely study a situation or person or interpret evidence.
Hunt - Follow clues to track a person or thing, arrange an ambush, snipe from a distance.
Illuminate - When you recall your memories or accumulated knowledge to shed light on a situation; something interesting or useful, or both.
Tinker - Fiddle with or craft devices, scrutinize engineering, or salvage for parts.
BODY
Swashbuckle - Whether you're beautifully controlling distance and countering in a duel, piloting a runaway wagon, or employing sleight-of-hand...you're doing it with poise earned by honed skill, competency, and finesse.
Savage - Whether you're engaging a horde, lifting a portcullis, or wrecking something with abandon...you're doing it head-on.
Skirmish - Whether you're employing hit-and-run tactics, free-running, climbing, or swimming...you're on the move.
Skulk - Whether you're sneaking around, using misdirection, or subterfuge through disguise...you're physically avoiding trouble.
SPIRIT
Command - Invoke violence or hierarchy or impose your will to get your way.
Consort - Feel out or blend into a crowd, call upon your connections for access, resources, aid.
Sway - Convince with guile, logic, deception...but you better know what makes the other party tick.
Attune - Whether you're connecting with your otherworldly patron, the magical fabric that binds all things, or the primal spirits of the world, this is you making magic happen.
Any thoughts?
The goals here are to appropriately equip theme/archetypes for competency but simultaneously reward MAD (so sufficiently differentiate by move things around and sharpening/focusing them a bit) and include more of the classic D&D/Dungeon World stuff.
EDIT - Swashbuckle for Technician - hat tip @Ovinomancer
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