It is a bit different, and I have to say I like the tug of war nature of Legend and Folktale being sides of the same track. I think it does incentivize players to keep their Legend managed so that they can tier up, or to let it build if they need to focus on other things. Potential for some interesting decisions there. Would this approach remove the Doom state that is similar to being at war that you described in your previous post? What would trigger a "Doom adventure" as you describe it here? If the entire 12 track filled with Legend?
What happens when Folktale and Legend meet on the track? It sounds like Folktale would halt; would Legend as well? Or would it overtake the Folktale and continue accruing?
I kind of like this idea if you can get it to work. I'm not crazy on the names of Folktale and Legend in this context (they seem similar enough so that having them in opposition seems odd) but that may just be my preference.
I'm not married to any of Folklore, Legend, or Doom.
In the iteration being imagined above, the loop would be like this (for this instance, let's sub Legend for Folklore - so Rep - and sub Doom for Legend - so Heat).
1) The Company has undergone the play loop enough such that they are now at 7 Legend and 5 Doom.
2) They're "stuck." They can't gain more Legend because of the Legend - Doom "traffic jam."
3) The only way they can increase Legend, and therefore Tier up, is to remove the Doom.
4) However, the're only Tier 2. The odds that they could handle either a Magnitude 5 Event or a Tier 5 Faction/Front (Legend on the guage/meter = the Magnitude/Tier of the threat) is extraordinarily remote.
5) Therefore, they're going to elect to go on a Doom Adventure against a Magnitude/Tier 3 Threat and then a 2nd one after that (in the next play loop) against a Magnitude/Tier 2 Threat.
6) Doom Adventures would be against their selected opposition that they selected at the beginning of play (see the first page).
7) Payoff in Doom Adventures would sub Coin for subtracting Doom (everything else would stay the same in Payoff).
Make sense?