D&D General [+] Ravenloft, horror, & safety tools...

Faolyn

(she/her)
Being dominated isn’t supposed to be nice. It’s supposed to be horrific. That’s it’s thing. Similar to being murdered except you have to watch it being done.

I love how compulsion in Wheel of Time is treated with the disgust and shock it deserves.

However players that are cool with it on other people but not on themselves are missing the point I think. What is good for the goose is good for the gander.
As I mentioned in the other thread, I have a player who, due to bad religious upbringing, couldn't tolerate his characters being possessed. He's OK with it happening to other characters (I asked). I don't think he's "missing the point" here. In this case, it's not the concept of being possessed that bothers him so much as the connections to (what is likely) emotional abuse in his upbringing.
 

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overgeeked

B/X Known World
Being dominated isn’t supposed to be nice. It’s supposed to be horrific. That’s it’s thing. Similar to being murdered except you have to watch it being done.

I love how compulsion in Wheel of Time is treated with the disgust and shock it deserves.

However players that are cool with it on other people but not on themselves are missing the point I think. What is good for the goose is good for the gander.
There are players who don't want their character to die. According to your logic, that means there's no death in a game.
 

tetrasodium

Legend
Supporter
Epic
This is what in-game tools (stuff like the X-card) and de-briefing sessions are all about. No (reasonable) DM is going to sit there holding the forms from session zero saying "Well, you didn't put it down at the beginning, so tough noogies." The thing about TTRPG's is... you never know what's going to happen in them! That's kind of the major appeal of them! So if you're a player and something comes up that you didn't think would be a problem for you but you're realizing definitely is a problem for you right now, all you gotta do is make the T-for-timeout with your hands and talk about what's happening, and discuss possible solutions to turns that the situation might take.

You're right in that these tools should probably be shaped and edited to better match the genre (you probably wouldn't need to know if anyone has a problem with guns in D&D, but in Call of Cthulhu?) and, more specifically, what the DM has potential plans for. There's not necessarily going to be one single, all-encompassing "one-size-fits-all" tool. The DM is going to have to make adjustments (go get it energized) (sorry) for it to be the right tool for their table. And also probably have a plan for what to do if some unexpected line is crossed mid-session.
I agree that may have been their intent, but those tools are not exempt from the same needing to be "shaped & edited to better match the genre" hurdle. A player deliberately riding the wire balancing feel good & reward hormones like dopamine oxytocin & adrenaline with stress hormones in a game where those things are being deliberately invoked is going to feel intense pressure to tough it out & prove themselves. That pressure will make actively thrusting themselves in the spotlight to shut that down very difficult. The X card & such are reactive tools needed when someone is not going to be in the same neutral clear headed state as when filling out a proactive tool long before reaching that state.

Looking at those proactive forms only from the point of a gm going back to scold the player for not filling out the form right if things change is the wrong approach. Proactive tools can also exist to proactively chart a couse of safe sane & consensual fun. In a horror campaign where at times the characters are going to be deliberately targeted those proactive forms also provide insight or the GM to target individual characters in a safe sane & consensual way that moves at speeds people are comfortable with enjoying.
 
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TheSword

Legend
There are players who don't want their character to die. According to your logic, that means there's no death in a game.
I would give short shrift to a player who expected not to die, but was happy to see (or even contribute) to other NPCs or creatures dying.

The hypocrisy of rejecting domination is that there are lots of equivalents in the game.
  • Madness caused by Confusion
  • Paralysation while something attacks you
  • Fear that makes you flee while your friends are left to fight alone and the abandonment that comes with that.
Loss of control is scary. That’s the point.

Sure you can stick to being a bag of hp if you prefer. You’re just rejecting useful tools in the horror toolbox.
 

overgeeked

B/X Known World
I would give short shrift to a player who expected not to die, but was happy to see (or even contribute) to other NPCs or creatures dying.
Good for you. You've rejected a large swathe of modern players.
Loss of control is scary. That’s the point.
Ah. So you recognize that it's scary, and since this is a thread about safety tools...about tools to empower players to reject things that are scary in the name of their personal feelings and safety...what are you on about again?
 

TheSword

Legend
Good for you. You've rejected a large swathe of modern players.

Ah. So you recognize that it's scary, and since this is a thread about safety tools...about tools to empower players to reject things that are scary in the name of their personal feelings and safety...what are you on about again?
As has been said anyone who had with issues with idea of lack of control because it caused emotional trauma would be protected. These things would just be removed from the game. I would expect that to be an issue for anyone in the game to suffer that though. Not that they were cool with it, just not when it happened to them.

If I was concerned because of well-being, not to include domination, paralysation, fear effects, madness, charm or loss of bodily autonomy... then I would not be running a horror campaign. I’d even be concerned whether standard heroic D&D would be appropriate given the prevalence of these effects.

Surely people play in a horror setting to get a thrill of fear or tension though. Otherwise why bother. Once you take out vampires, mummies, werewolves, ghosts, mind flayers, surgical tables with restraints and glinting instruments what is the point?

I find it fascinating that people equivocate what are to me obviously inappropriate elements (sexual assault, trans/homophobic insults, child abuse, real world terminal diseases) with typical game elements like fear, charm, paralysation, spiders (and amazingly clowns).

Am I the only one who sees a clear order of magnitude between the former and the latter. Only to be crossed with the explicit permission of the group and with great care if needed at all.
 
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overgeeked

B/X Known World
As has been said anyone who had with issues with idea of lack of control because it caused emotional trauma would be protected. These things would just be removed from the game. I would expect that to be an issue for anyone in the game to suffer that though. Not that they were cool with it, just not when it happened to them.
Can you understand the difference between a PC and an NPC? Then you should be able to grok the difference between a player not wanting something to effect their character whilst being okay with it effecting an NPC.
If I was concerned because of well-being, not to include domination, paralysation, fear effects, madness, charm or loss of bodily autonomy... then I would not be running a horror campaign.
Well, good thing that's not what we're talking about then. What we're talking about is domination. Not the rest. Also, there's a whole wide universe of horror to draw from. Can you honestly find nothing else in the entire genre you could use? That's an incredibly limited view of horror you seem to have.
I’d even be concerned whether standard heroic D&D would be appropriate given the prevalence of these effects.
Maybe we should examine their prevalence in standard heroic D&D. Again, safety tools are meant to help players feel safe at the gaming table. A lot of people do not want to lose bodily autonomy. Maybe those effects should be lessened across the board.
Surely people play in a horror setting to get a thrill of fear or tension though. Otherwise why bother. Once you take out vampires, mummies, werewolves, ghosts, mind flayers, surgical tables with restraints and glinting instruments what is the point?
Again, we're not talking about that list of things, nor is the horror genre limited to those things. You appear to be wildly flailing at this point.
 

TheSword

Legend
Can you understand the difference between a PC and an NPC? Then you should be able to grok the difference between a player not wanting something to effect their character whilst being okay with it effecting an NPC.

Well, good thing that's not what we're talking about then. What we're talking about is domination. Not the rest. Also, there's a whole wide universe of horror to draw from. Can you honestly find nothing else in the entire genre you could use? That's an incredibly limited view of horror you seem to have.

Maybe we should examine their prevalence in standard heroic D&D. Again, safety tools are meant to help players feel safe at the gaming table. A lot of people do not want to lose bodily autonomy. Maybe those effects should be lessened across the board.

Again, we're not talking about that list of things, nor is the horror genre limited to those things. You appear to be wildly flailing at this point.
Ahh. It makes sense now. You seem to treating not wanting and being unacceptable as synonymous.

“I don’t want X to happen to me” is not the same as “it is unacceptable for X to happen to me”.

I don’t want my characters to die. I would not say “it is unacceptable for my characters to die.” I don’t want my character to die, but I accept that there might be a risk of death.

I would say it is “unacceptable for my character to be sexually assaulted” though. My DM needs to know that even considering sexually assaulting a character of mine, or anyone else at the table when I’m there is unacceptable.
 

Faolyn

(she/her)
I find it fascinating that people equivocate what are to me obviously inappropriate elements (sexual assault, trans/homophobic insults, child abuse, real world terminal diseases) with typical game elements like fear, charm, paralysation, spiders (and amazingly clowns).

Am I the only one who sees a clear order of magnitude between the former and the latter. Only to be crossed with the explicit permission of the group and with great care if needed at all.
So here's the thing: the human body has only so many ways to respond to things that upset or threaten it. It kind of doesn't matter if it's a real world thing or a completely fictional thing: if your body decides to send you the "NOOOO!!!" signal, you get that signal, even if the stimulus is something completely harmless to you in reality--like having your character be Paralyzed.
 

overgeeked

B/X Known World
Ahh. It makes sense now. You seem to treating not wanting and being unacceptable as synonymous.

“I don’t want X to happen to me” is not the same as “it is unacceptable for X to happen to me”.

I don’t want my characters to die. I would not say “it is unacceptable for my characters to die.” I don’t want my character to die, but I accept that there might be a risk of death.

I would say it is “unacceptable for my character to be sexually assaulted” though. My DM needs to know that even considering sexually assaulting a character of mine, or anyone else at the table when I’m there is unacceptable.
Sort of. But it's a good start.

The difference between a preference and a line is that "don't want" vs "unacceptable".

For you, sexual assault is a line. For me, domination is a line. Now imagine a dozen or so posts arguing with you on whether your line was acceptable to other posters or not. Imagine what that would be like. Having to defend your line on sexual assault. But then, I'm sure you have had that experience. Having to justify a "no rape" policy to other gamers. I bet that sucked. A lot. So why the pushback on my lines here? I don't get to have a line because you don't agree with it. Too bad. That's not your decision to make for me. What have you said to people arguing that rape is on the table no matter what you say? How would the exact same not apply here with you arguing that my lines are unacceptable to you?
I find it fascinating that people equivocate what are to me obviously inappropriate elements (sexual assault, trans/homophobic insults, child abuse, real world terminal diseases) with typical game elements like fear, charm, paralysation, spiders (and amazingly clowns).

Am I the only one who sees a clear order of magnitude between the former and the latter. Only to be crossed with the explicit permission of the group and with great care if needed at all.
What's a line for you may not be a line for someone else. That's the point. People assuming their lines apply to everyone else is the source of a lot of problems. What you find unacceptable others revel in. What you find beneath contempt (a fear of clowns, for example), others find abjectly terrifying. A phobia of clowns is a real thing, by the way. So too with spiders. Loss of control. Etc. Your lines are not my lines. And neither of us should have to justify their lines to the other. Yet here we are.
 

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