D&D General [+] Ravenloft, horror, & safety tools...

jayoungr

Legend
Supporter
The reference to the Golden Rule is a big red flag, actually. Those of us don't work in Equity, Inclusion, Trauma-Informed anything really, even something as seemingly benign as TTRPGs, have come to understand the shortcomings of the Golden Rule. [...] We tend to use instead the "Platinum Rule" which states "Treat people the way they want to be treated."
I actually don't think there's a major difference between the two. How would I want to be treated? Well, I'd want to have my concerns and preferences listened to and respected, even if they're not shared by the other person. You can get there by either route.
 

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tetrasodium

Legend
Supporter
I agree. I'd rather it be handle pre-game as much as possible. But things will inevitably come up in game that need to be handled. I think using both is a good idea. Instead of the X-card there's another in-game safety tool, script change. It includes things like pause, rewind, fast forward, etc to facilitate discussion and to skip passed problematic things in game. Though I'm not sure it's any more useful for someone who's hyper-non-confrontational.

Tools are good, but they shouldn't be the first last & only safety measure of responsibly keeping everyone safe. Even the most gregarious extroverted karen can feel reluctant to slam on the breaks in the moment when friends & people they consider peers are having fun. Using a "karen" as an example isn't a slight on anyone, it just show that it's a problem even confrontational people can encounter. When people are told that a problem mostly only affects a group of people they don't consider themselves a member they will resist admitting they are the exception.

The rest of the group needs to make up for those kinds of blind spots & weaknesses in tools. Someone who might feel uncomfortable needs to cooperate in letting them do that. People being checked on have a responsibility to pull back from their character enough to be clear when someone is checking on them. There are probably other good ways of doing it, but this is one regularly employed in other communities where consent is important.
 

Gradine

The Elephant in the Room (she/they)
I actually don't think there's a major difference between the two. How would I want to be treated? Well, I'd want to have my concerns and preferences listened to and respected, even if they're not shared by the other person. You can get there by either route.
I mean sure, but the Golden Rule can be used to excuse a lot of really bad behavior. Stuff like "I don't mind be called [slur], so I should be able to call other people [slur]." It can, as I mentioned lead to people's motivations and honesty being questioned. "It wouldn't bother me, so you shouldn't be so sensitive." Stuff like that.
 

MGibster

Legend
I mean sure, but the Golden Rule can be used to excuse a lot of really bad behavior. Stuff like "I don't mind be called [slur], so I should be able to call other people [slur]." It can, as I mentioned lead to people's motivations and honesty being questioned. "It wouldn't bother me, so you shouldn't be so sensitive." Stuff like that.

As with all social interactions, whether we're talking about the Golden or the Platinum rule, there's always a chance for misunderstandings. But any rule or general guideline for behavior will fall apart with the introduction of individuals who do not make a good faith effort to follow its spirit. The etiquette that most of us use to extend an open hand to our fellow human beings can be twisted into a fist to pummel others. If you follow the Golden Rule with good faith you'll do just fine. You might stumble from time-to-time but overall you'll do well.
 

jayoungr

Legend
Supporter
I mean sure, but the Golden Rule can be used to excuse a lot of really bad behavior. Stuff like "I don't mind be called [slur], so I should be able to call other people [slur]." It can, as I mentioned lead to people's motivations and honesty being questioned. "It wouldn't bother me, so you shouldn't be so sensitive." Stuff like that.
I feel like that's a fundamental and possibly willful misunderstanding/misapplication of the Golden Rule--on the part of people who would say that, not on yours. It's focusing too much on the narrow specifics and not enough on the actual underlying principle.
 
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Eltab

Lord of the Hidden Layer
I mean sure, but the Golden Rule can be used to excuse a lot of really bad behavior. Stuff like "I don't mind be called [slur], so I should be able to call other people [slur]." It can, as I mentioned lead to people's motivations and honesty being questioned. "It wouldn't bother me, so you shouldn't be so sensitive." Stuff like that.
That might be called The Iron Pyrite* Rule.
I cannot off the top of my head think of any moral / ethical teaching that would consider the example to be within the letter or the spirit of the Golden Rule's principle.

* fool's gold
 



overgeeked

B/X Known World
I've never needed anything like this, but then again I have been gaming with my group for 30+ years!
One of the groups I've played with the longest, around 37 years now, is the one that makes me want safety tools the most. Due to familiarity people assume they know what other people like and don't like, what their lines and veils are. Assuming that you know the people at your table that well can lead to a lot of problems. Much better to actually have the conversation.
 


MGibster

Legend
That is my point, we have been having the conversation for 30+ years. What is interesting is those lines and veils change over time too. It is not a conversation you can have once and then forget about. Mostly notably for me, my perspective on some of these changed after I had children.
I think most of our perspectives change a bit over the years. Personally, I find it's far easier to cope with difficult issues today than it was twenty years ago but that's just me. So I like to have these conversations before horror games just to make sure we're all on the same page as to what's acceptable in the game. I don't feel it necessary to have the conversation for anything other than horror games though. But again, that's just me.
 



Remathilis

Legend
"How dark do you want to play Dark Sun?" would be another.
"How dark does the last war and/or resulting post-war mess get" & "how dark do the prtomegacorps otherwise known as dragonmark houses get?" for a couple more.
I think this is true of every setting: I mean Greyhawk is sold as the grim D&D setting and Planescape has literal Hell in it. Even Forgotten Realms and Dragonlance have some uncomfortable elements in them.
 

MGibster

Legend
"How dark do you want to play Dark Sun?" would be another.
Honestly it just wouldn't occur to me. I don't even ask my questions before running Curse of Strahd because I don't consider D&D to be a horror game even when playing in Ravenloft. It's got horror elements so this isn't a particular hill I'm interested in defending to the death or anything. But I run games like Ravenloft or Deadlands, both of which have horror elements, quite a bit differently from how I run Call of Cthulhu or Vampire.
 

overgeeked

B/X Known World
Here's a YouTube playlist of some short videos on the horror genre for anyone wanting to go a bit deeper than your typical D&D with slightly nastier monsters. The focus is on horror video games, but most of what they're talking about is easily applicable to D&D.


This video is referenced, but isn't in the playlist.

 

overgeeked

B/X Known World
VGR. Page 185. Horror Adventures. Left column. Understanding Horror.

“Your primary goal as a DM running a horror adventure is to facilitate a fun D&D experience. This book assumes you and your players enjoy the thrill and suspense of scary stories. The audience of a horror movie can enjoy the menace on screen because they know it can’t harm them (and they have an idea of what to expect from the film’s trailer). In the same way, your players count on you to make sure an adventure’s terror doesn’t target them personally or otherwise step beyond the game. Your goal is never to make players feel uncomfortable or threatened. As D&D adventures aren’t scripted, unexpected elements can arise during play. If your whole group can agree to the terms outlined in this section, everyone should have an exciting, enjoyable experience.”

Sections include: set expectations, horror content survey, content and themes questions, gameplay questions, session zero, reinforce expectations, establish boundaries, and customize your experience.

It looks like they‘re taking safety tools seriously. Good.
 
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Eltab

Lord of the Hidden Layer
VGR. Page 185. Horror Adventures. Left column. Understanding Horror.

“Your primary goal as a DM running a horror adventure is to facilitate a fun D&D experience. This book assumes you and your players enjoy the thrill and suspense of scary stories. The audience of a horror movie can enjoy the menace on screen because they know it can’t harm them (and they have an idea of what to expect from the film’s trailer). In the same way, your players count on you to make sure an adventure’s terror doesn’t target them personally or otherwise step beyond the game. Your goal is never to make players feel uncomfortable or threatened. As D&D adventures aren’t scripted, unexpected elements can arise during play. If your whole group can agree to the terms outlined in this section, everyone should have an exciting, enjoyable experience.”

Sections include: set expectations, horror content survey, content and themes questions, gameplay questions, session zero, reinforce expectations, establish boundaries, and customize your experience.

It looks like they‘re taking safety tools seriously. Good.
"VGR" ?
 


overgeeked

B/X Known World
Van Richten's Guide to Ravenloft, it's basically also a guidebook on how to handle horror adventures and the degrees of horror a DM might want to subject their party to.
Yes. VGR is the notation used in the book when referring to itself. In the genre guides there are lists of appropriate monsters. When a monster appears in Van Richten’s the source is listed as VGR.
 

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