Ralif Redhammer
Legend
I love reading lore. Even if it's for a setting or game I'll likely never play, I find good lore interesting. It all feeds into my well of creativity that I draw from. Now, if I need to alter canon and have a dragon show up in Waterdeep in spite of the Mythal, I'll do it (in that particular example, I'm pretty sure other official works haven't followed that rule either). Lore should inspire, not restrict. Though sometimes restrictions can inspire, too, for that matter.
When I'm doing my own worldbuilding and developing my own lore, I try to make sure it's actionable - it either enriches the setting or is something that will relate to the adventurers and adventures. If the party is never going to see another continent, I don't need more than a few sentences worth of details about it that might come up in conversation.
When I'm doing my own worldbuilding and developing my own lore, I try to make sure it's actionable - it either enriches the setting or is something that will relate to the adventurers and adventures. If the party is never going to see another continent, I don't need more than a few sentences worth of details about it that might come up in conversation.