You ain't just whistling Dixie. Since 1986, Battletech alone had more than 100 novels published. And most of the game books were chocked full of lore. And of course there's the juggernaut that is Games Workshop and their Warhammer 40,000 line. I couldn't even begin to guess how many novels have been published and the last rule book I purchased was about half filled with lore.But board games have lore.
I'm sad Battletech doesn't come up more often. It has some amazing and deep lore, and the games are really fun too!You ain't just whistling Dixie. Since 1986, Battletech alone had more than 100 novels published. And most of the game books were chocked full of lore. And of course there's the juggernaut that is Games Workshop and their Warhammer 40,000 line. I couldn't even begin to guess how many novels have been published and the last rule book I purchased was about half filled with lore.
It does. And given how popular Battletech was during the 80s, 90s, and through the early 2000s I'm surprised that it hardly seems to be an afterthought for most people today. Seriously, back in 1999 if you had to guess whether which game would be around twenty years later, Warhammer 40k or Battletech, you would be forgiven for picking Battletech.I'm sad Battletech doesn't come up more often. It has some amazing and deep lore, and the games are really fun too!
Same for Shadowrun. Man, that game is a hot mess, but the lore is genuinely impressive.
If a DM is using a specific setting, I assume it is because they want to use that setting, and that it's shorthand for the common understandings of that setting. So I will, as a player, heave to that lore. If we're playing in Eberron and I base character assumptions on The Last War or the Dragonmarked Houses and they aren't represented, I'd be put out.This came up in one of the Ravenloft threads and I am just curious: do you care about official aka "canon" lore for D&D, either the implied setting or a specific campaign world?
A bit of the opposite - if the mechanics change in such a way that no longer supports the old lore, we need to change that lore. If new things are added to the system, such as new common playable races, that weren't supported in setting lore thought should be given to if they need to be lore or excluded from the setting. (I have no problems settings modifying core assumptions, including like Dark Sun excluding races and classes and adding their own.)Does it bother you if that lore is changed with editions? Should a new version of a setting be "required" to not contradict a previous version?
If you run a published setting and change lore, please tell your players. I don't know why you mentioned the MM, that's not likely lore - change monsters around mechanically as you see fit. But if they go in with misleading lore assumptions because you told them "I'm running Dark Sun" but not "I'm running Dark Sun but the sorcerer kings have been defeated and arcane casting is culturally acceptable" then it's on you.For my part, I don't care much at all. Chances are I am going to change some stuff anyway if I am using a published setting and if I am homebrewing chances are the stuff in the Monster Manual or whatever isn't relevant in the first place. I don't read novel lines or pour over setting books, so I probably wouldn't notice most changes anyway.
This came up in one of the Ravenloft threads and I am just curious: do you care about official aka "canon" lore for D&D, either the implied setting or a specific campaign world? Does it bother you if that lore is changed with editions? Should a new version of a setting be "required" to not contradict a previous version?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.