D&D 5E Meet Ravenloft's Harkon Lucas and Rudolph Van Richten

WotC has shared some artwork from Van Richten's Guide to Ravenloft, featuring the titular vampire hunter himself, and the darklord of Kartakass, Harkon Lucas. "Rudolph Van Richten prepares for his next expedition, watched over by the spirit of his son, Erasmus." "A born liar and shape-shifter, Harkon Lukas orchestrates elaborate manipulations. He's rarely seen without his signature...

WotC has shared some artwork from Van Richten's Guide to Ravenloft, featuring the titular vampire hunter himself, and the darklord of Kartakass, Harkon Lucas.

rudolph.jpeg

"Rudolph Van Richten prepares for his next expedition, watched over by the spirit of his son, Erasmus."

harkon.jpeg

"A born liar and shape-shifter, Harkon Lukas orchestrates elaborate manipulations.
He's rarely seen without his signature wide-brimmed hat; wolf's tooth necklace; and violin, which he calls Bleeding Heart."
 

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Give me one of these in charcoal or black, and I'd probably wear it (minus the turtleneck):

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A better question is why aren't we all?

Horror can be drab, neon, bright, saturated. I like all the art that they've shared to date for the new Ravenloft book. I'll admit that I hope there's at least one B&W Stephen Fabian piece of art in it, but that's hardly a dealbreaker if not.
 

When do you notice a far-west movie is a Spageti Western?

Even the clothing based in the Victorian age aren't totally identical if the movie is from Hollywood golden age or filmed in the XXI century.

Let's remeber 2018 Robin Hood, or Keira Knightley as Guinevere in 2004 King Arthur. Or the videogames "Assasin's Creed".

It is D&D. We can allow total creative freedom for the fashion.

If we are going to compare, then let's see a historical picture of Ana Bolena and the Netflix version.

And what about when any far west movies showed any firearms there were yet?
 
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Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
D&D has always been about different types of fantasy, from the Bronze Age to the Renaissance to non-European cultures of different periods. The art needs to reflect this variation ans has since at least 1e.

Moreover, Ravenloft domains have never been consistent with each other in terms of time periods or cultures. Also, the new Ravenloft book has expanded to include other genres of horror than just ye olde gothic horror.
 

imagineGod

Legend
This is nonsense... comparing Legend of the Five Rings (which I'm not dissing, it's great) which has a very carefully curated niche of Japanese/Chinese fantasy to D&D (which is much broader than even European fantasy) and chalking it down to laziness... a disingenuous argument in many respects.
I was not rude to you, so you do not need to be rude to me and call my very logical argument nonsense.

Legend of the Five Rings is a fantasy setting. It is neither Japan nor China nor Korea. But it has an art aesthetic that has direction.

Dungeons and Dragons 5th Edition suffers from some inconsistent faux art aesthetic, one that tries to look oddly inspired by older historic fashions yet lacking any logical direction. Official D&D 5e sourcebooks still exclude jeans wearing heroes, or popular modern automobiles or portable computers and mobile phones. If the argument some here are making is that anything goes in D&D, then why the lack of obviously modern accoutrements?
 

Faolyn

(she/her)
Dungeons and Dragons 5th Edition suffers from some inconsistent faux art aesthetic, one that tries to look oddly inspired by older historic fashions yet lacking any logical direction. Official D&D 5e sourcebooks still exclude jeans wearing heroes, or popular modern automobiles or portable computers and mobile phones. If the argument some here are making is that anything goes in D&D, then why the lack of obviously modern accoutrements?
Because the standard D&D setting doesn't have modern technology, that's why.

If they come out with a D&D Modern campaign setting--they did have that Modern UA--then there would be elves with laptops and cars.
 

imagineGod

Legend
Because the standard D&D setting doesn't have modern technology, that's why.

If they come out with a D&D Modern campaign setting--they did have that Modern UA--then there would be elves with laptops and cars.
The argument some are making here is that D&D does not require any consistent art direction because it is a fantasy game. By that argument a modern motorcycle could just be a summoned magical horse in D&D. Jeans are just trousers. Baseball caps are just hats. Yet we never see those depictions in a D&D 5e core book specifically. So there is some art aesthetic, just more inconsistent and clueless than the well curated art styles in other well made fantasy games.
 

Shadowedeyes

Adventurer
Dungeons and Dragons wants to be a generic ruleset that people can use for a multitude of fantasy style games. They are not going to pick a single aesthetic because D&D(or WotC more appropriately) doesn't want to have a single aesthetic. Specific settings might I suppose, but even their biggest setting, the Forgotten Realms is a hodgepodge of different countries with different styles to suit whatever style game people want. And while I'm not an expert on the setting, Ravenloft seems like it's even less consistent domain to domain than Forgotten Realms is. So expecting a single style of clothing seems a bit odd.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
I was not rude to you, so you do not need to be rude to me and call my very logical argument nonsense.

Legend of the Five Rings is a fantasy setting. It is neither Japan nor China nor Korea. But it has an art aesthetic that has direction.

Dungeons and Dragons 5th Edition suffers from some inconsistent faux art aesthetic, one that tries to look oddly inspired by older historic fashions yet lacking any logical direction. Official D&D 5e sourcebooks still exclude jeans wearing heroes, or popular modern automobiles or portable computers and mobile phones. If the argument some here are making is that anything goes in D&D, then why the lack of obviously modern accoutrements?

I was not being rude, but your argument is completely off-base, as you are comparing apples to oranges. In fact, you're complaining that this orange isn't red enough.

Firstly, Legend of the Five Rings is a fantasy setting, but it has obvious inspirations from East Asia, especially Japan/China/Korea. I mean, if you have folks who literally call themselves samurai (which is essentially a Japanese knight), the inspiration is clear. More than that, it is pulling from a very specific time period in East Asia history, being the Warring States period of China and the Sengoku period of Japanese history. The art direction for this time period has a level of consistency that LotFR mimics while also using modern art techniques (and it does so quite well).

D&D has nothing close to such historical or regional consistencies in its inspirations, and it shouldn't either. Consider three of the past biggest adventure modules, being Tomb of Annihilation, Descent into Avernus, and Rime of the Frostmaiden. The first draws upon influences of Mayan, Aztec, and African art, from pre-colonial (and I mean very pre-colonial) periods. Descent into Avernus pulls influences from Christian depictions of hell, including Dante's Inferno and other Renaissance concepts of the infernal. And Rime of the Frostmaiden pulls influences of the cold frontier of colonial exploration (into regions like Siberia and Canada), Nordic myths, and even indigenous tribal customs.

All three of these modules are (nominally) set in the same setting, Forgotten Realms, and yet have completely different inspirations. I would argue that each book, which tackles a specific element of fantasy, actually is quite internally consistent. They aren't very consistent with each other, but that's kind of the point. They are supposed to reflect a very diverse range of fantasy elements.
 

Jaeger

That someone better
This is nonsense... comparing Legend of the Five Rings (which I'm not dissing, it's great) which has a very carefully curated niche of Japanese/Chinese fantasy to D&D (which is much broader than even European fantasy) and chalking it down to laziness... a disingenuous argument in many respects.
I disagree.

The Conan movies draw from lots of sources, so did GoT. It is certainly not mission impossible we are talking about here.


No reason why they should, either.
You don't care about Consistency in art direction.

I get it.

You continue to mistake "similar clothing styles" with "consistent art direction." Those are not the same thing at all!
And you continue to selectively read my posts.
 

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