D&D 5E Help me design Fantasy Americas D&D (+)

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Zorro. You need an area at the limit of one culture's sphere of influence, with an existing cultural group previously in place. Zorro rights wrongs, foils plots. He is obviously from the distant culture-group but his deeds tend to aid individuals from the local group.

The IRL story was a Spaniard in the Pueblo area (US state of New Mexico), the concept can also work if Zorro is an Aztec.
Yes, this. Good idea.

A good-hearted highwayman/freedom fighter is a great theme, though not only in the Americas, but its a common trope of American fiction.
 

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Eltab

Lord of the Hidden Layer
Treat the Great Plains as a "sea of grass" rather than "Great American Desert".

A trader or clan going up / down one of the great rivers from the Mississippian Culture to the Rocky Mountains. Taking raw materials downstream and the products of craftsmanship upstream, plus dealing with the bison-following tribes and natural hazards / events along the way.
The 'Introductory Adventure(s)' could be episodes along this trek. Close to but not quite the Lewis and Clark Expedition, because the boss does know where he is going and expects to bring back certain physical goods.
 


Arnie_Wan_Kenobi

Aspiring Trickster Mentor
The Princess Project (on the DMsGuild) also includes an adventure (To Wash Away This Dirt) where the party must either assassinate or resuce a kidnapped princess for hobgoblin conquistadors.
Ooh. I'm going to need to check this out. Interesting, since a comment about Ixalan (Magic) pulled me out of lurking. Thanks.

Can't forget Jackalopes! Other critters: Hodags. Wendigo (of the ravenous zombie kind). Nessie-style Plesiosaur (a la Champ). Giant (magical?) catfish in the rivers. Thunderbirds (variant phoenix?).

I've been toying with a creating Piasa as a "big (almost) good" as part of my own game world, got as far as re-skinning a copper dragon with touches of a wyvern, and never got back to it.

To the OP: Do you care if it follows a real-world historical timeline, or would you care about anachronism?
 

Shiroiken

Legend
I had a similar idea that never got much beyond basic world building, but it's something that could be used as a base. Humans are from the East (Europe, Africa, Asia) which is fairly mundane, but rather than being divided by racial differences, were united into an empire under a single immortal leader (a Jesus or Mohammad type analog). They "discovered" the New World, which is a magical place, filled with all the fantasy trope desired. Humans colonized the east coast, fighting with the existing races until a treaty limited the human kingdoms to east of Appalachia, but explorers and independent outposts have moved westward anyway.

The start I was going to use was a midwestern city like Chicago or Cleveland (to use the Great Lakes) or a river city on the Ohio like Pittsburgh or Cincinnati as a human outpost that has friendly interactions with the various other races, allowing a mixed party. However, pretty much anywhere would work, but the further west you go, the more limited humans would become.
 


J-H

Hero
My current campaign (eventually to be published) is set in a sort-of expy of central Mexico.
The main foe is Huitzopochitl, who rules over a large, militaristic theocracy of Aztec-like Aaracokra. They use hearts from sacrifices to power flying boats (kept relatively simple), and because feathers and forges don't mix, they use mostly items made of leather, bone, obsidian, and wood.

I wasn't sure how to work a Mayan influence/Mayan collapse in, so I left it with the Aztecokra and then other species/factions in the area.

Aztec-themed monsters include: Ahuitzolotl (dog with hands that tries to drown you); Quetzalcoatl; Cipactli/Zipacna (high-CR rock crocodile with mouths all over it); shadow jaguars serving Tezcatlipoca...and then a healthy helping of old ruins of previous empires, etc.
 



Von Ether

Legend
Required reading even though it's a secondary world. Lots of Wild West action in a fantasy world featuring cattle drives and gold rushes along with crossbows replacing shotguns in addition to throwing daggers/short bows replacing pistols.

 

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