Uhm... Kinda? (didn't vote, don't know what to pick) I just use a simple and straightforward table.
10-: You fail (or succeed in a way you wish you didn't) and there's a complication.
11-17: You do it, but there's a complication.
18+: You do it.
Nat 20. You do it and enjoy some additional benefits.
... see... this makes me want to houserule up a simple system to get rid of "Abject Failure" except in extreme cases.
Like... Instead of it being a table for rolls, make it a table for roll totals, even in combat.
Roll a total of X and do not beat the Social DC:
1-10: You fail. Or you get the information/assistance from someone who is actively working against your interests.
11-14: You succeed, but have aggravated your target and their disposition toward you shifts one step toward the negative.
15+: You succeed, but the information you've gained is partial or misleading, or the assistance is half-assed.
Roll a total of X and do not beat the Exploration DC:
1-10: You fail. Or you succeed and lose 1d4 hit dice or supply in the process and increase the difficulty of others accomplishing the same task by 2.
11-14: You succeed at the cost of 1hd, but your mistakes make it harder on everyone else, the DC for others to complete the same task is increased by 2.
15+: You succeed, but your mistakes make it harder on everyone else. The DC increases by 2.
Roll a total of X and do not beat the target's AC:
1-10: You fail. Or you succeed in hitting your target, but you only do 1 damage and provide advantage against the next attack against you.
11-14: You hit the target and deal your relevant attribute modifier in damage. The target focuses their next attack on you in retaliation.
15+: You hit the target and deal your relevant attribute modifier in damage.