Imaro
Legend
I'd be interested in a little more depth here. I see broad blanket statements like this all the time... "needlessly fiddly" (really... a save, possibly subtract 1 from a score and rolling on a table is needlessly fiddly, in what way?)... Did not interact with what rules very well? And what were the rules supposed to add to the game that they didn't? I thought it was on the GM to make sure the rules came up... again ignoring the rules or forgetting them isn't a failure of the rules it actually is a failure of DM'ing (assuming you wanted to use those rules in the first place). I could describe a million games like you just did and no one could really offer a counter because nothing of substance is really being stated. So can you go into more depth here? That last sentence makes me think you forgot about them and thus didn't actually use them as intended, if I am mistaken please elaborate...By this I think that means you haven't used the rules @Imaro?(Edited after seeing @Aldarc's post)
Because I have.
And they are garbage. They really, really are. My Primeval Thule game recommends using these rules, as part of the genre and they are terrible. So, does that count as a measure? I've got about a hundred or so hours of real play with these rules and I can categorically state that they do not work in 5e worth a damn. They were needlessly fiddly, did not interact with the rest of the rules very well and did not add anything to the game other than busywork since most of the time, they just didn't come up. It was kind of one of those add on things that you tack onto your character sheet, like Iron Rations and then promptly forget about because nothing in the game actually connects to them.
EDIT: Also... you played 100 hrs... with what you considered "garbage" rules... why??
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