Ruin Explorer
Legend
That's not a good argument. It doesn't make sense. Clearly a mechanic which is designed for a horror game, and helps to add tension or suspense, elements of horror, is a mechanic that support horror. It does in fact make it a game that is more suited to horror.What I am trying to suggest is that it is not a mechanic made for horror. It is a mechanic for tension or suspense. You can use those in a horror game, or Different genre, but the mechanics don't make it a horror game or even a better horror game IMO
You seem to not be comprehending that there's no single magical mechanic that will turn a game from non-horror into horror, and equally, not processing that a game which has mechanics which support horror is different from a game which has no mechanics which support horror, or even has mechanics antithetical to horror.
You also don't seem to see that, by the logic you're following, rules are completely meaningless, and that no game supports anything. If that's your position, why not state it and be done here? But I think it's actually just extremely bad logic on your part, trying to defend a position that analysis shows doesn't make sense.