hawkeyefan
Legend
What you're hearing--not just from me--is that the story elements and the game elements in D&D do not contradict or contravene each other in the way you seem to think they do.
They don’t always. But they absolutely may.
An example being a showdown with a main villain. He’s been built up as a primary antagonist, he’s been shown to be capable and cruel and scary. The PCs scry and plan well and manage to catch him alone.
Due to action economy, this guy can‘t take on the whole party and hope to win. Do you let the PCs beat the snot out of him in what may be an anticlimactic way? Or do you fudge his resources a bit and allow him to somehow get some help in the fight (reinforcements, a random group of his underlings arriving, summoning, etc.) so that this moment that’s been built up goes more as expected?
Which is more important to the GM: game or story?