I will give you a new play his name is spelled M E for me.
I do not want to dm proof the game more teach fools how to do it properly as learning is hard when you do not get to game often.
and you still can't tell me why what I want is wrong, why should we have a more dynamic and interesting fighter?
I will see you and raise you my writing group
since for a year we have not seen each other (actually Over a year now) one of the guys who used to play d&d in late 70s and early 80s suggested we start a Roll20 game once a month... 3 of the 8 of us are already playing 5e... DM +1 more used to play pre 3e... of the three other players 1 has 0 rp expereince and 1 only larped WOD in 90s and 1 only played call of Cthulhu and she only did so once or twice a year at a writing con...
so we had (CoC player) playing a (now 2nd level hafling rouge) say “hey I have a torch in my off hand, I should light the ghoul on fire”. Half the players where excited that was going to be great... me and another who know 5e well shared a look...
the DM made him make a str attack (way less then the dex attack that dagger he had would have done) and he did hit... he then was told it would do 1d6 fire and the ghoul would take another d6 of fire every round(we all made a joke about keeping him warm the rest of his life).
The problem came when everyone realized what is 5e players already knew... 1d6 now and 1d6 next round and 1d6 is less over all then 1d4+4+1d6. As such a lot of people felt that made it a “punishment “ to try to do something that should have been awesome...
later that same night we fought a suit of animated armor. The teifling fighter said “wait it’s armor with no body in it can’t I just unlatch it and take it apart?” And sent the whole game into a 15 minute hold while the DM tried to come up with an answer...
Back in game 1 (at level 1) the Druid used speak with animals to pretty much solve the entire adventure...
this lead to in 2 levels of play over 3 1/2 sessions for multi new players to ask similar questions... why don’t fighters and rogues have special abilities that just work like a Druid or sorcerer. One longtime 5e player said at level 10+ the rouge will have expertise and reliable talent and the DM admired he didn’t think we would play much in double digit levels...