Oh I hate this so much actually. This is what leads to hours-long debates over alignment, when the DM decides you are not playing your character in the correct way and threatens to take away your abilities. Or, conversely, when a player uses alignment for the sake of being anti-social (lawful-stupid, chaotic-stupid, etc). Alignment becomes such a huge drag on game play, and makes both characters and the world one-dimensional.Yes, specifically when dealing with characters who receive their powers from Divine/Infernal/Nature (Good/Evil/Neutral) sources. You go against the teachings and beliefs of your deity and ignore the warnings? Then goodbye powers until you atone in some way. For Law and Chaos, I am much more fluid because I do not want those Absolutes in my games, and rather treat them as tendencies.