Athas isn't completely cut off, but is harder to get to by planar means. Any method of transport, except maybe permanent portal, requires a check in order to bypass the Gray. Difficult, but not impossible. Probably added after Planescape so DMs wouldn't have to deal with Dark Sun characters, but not something I had a problem with at my table.Athas is a place of Planar Isolation. Becoming a Planeswalker really isn't meant to be an option. The entire thing is meant to be closed off in it's own little bubble of The Hollow. Where no Spelljammer or Planescaper can get.
It's part of what makes it special. And what upsets me a bit about 4e slapping the World Axis in there.
I don’t really give a darn about backgrounds. Just a terrible system in general. Let people pick their own skills and design their fluff as they see fit. I want a robust athasian bard designed to have charismatic features integrated in the class. Now that link to what DM Dave did for his homebrew bard. That is beautiful. I will use that. Hell I’ll use that in other settings. That is sweet.
although a quite good build and post for many others.
I actually wish backgrounds were more robust, similar to the themes introduced in darksun 4e. You got some passive bonuses and additional powers related to the theme to choose from when levelling up.
I don’t really give a darn about backgrounds. Just a terrible system in general. Let people pick their own skills and design their fluff as they see fit. I want a robust athasian bard designed to have charismatic features integrated in the class. Now that link to what DM Dave did for his homebrew bard. That is beautiful. I will use that. Hell I’ll use that in other settings. That is sweet.
Nope. Remove the section on backgrounds that is confusing people and just have a section on skills.You've just described the background system (specifically, custom backgrounds).
Problem then is, there's a mechanically Best background, and players who have to choose between that and the one that actually describes their character.
Druids also take on apprentice druids to take over guarding their geographical feature when they die. Why? Shouldn't any young Druid be able to walk to a random pile of stones, stretch of desert, or oasis and become the druid of that feature? Druids are solitary, by and large, with no overarching order or communication network. So how does the young druid know to go to the one whose druid is getting on in years rather than literally any other geographic feature? If every stretch or formation has it's own spirit, how many spirits does a druid walk past and ignore and refuse to help before going to the big hill and saying "I will help this one."?So I went and dug out the monstrous compendium and looked up spirit of the land.
"A Spirit of the Land is a powerful being that inhabits the various geological features (mountains, hills, rock formations, hotsprings, river beds, winds, skies, etc.) of Athas."
"A spirit of the earth is perhaps the strongest of the spirits, since the earth is always present. On an individual basis, a spirit of a rocky outcropping in a sandy waste may be threatened if someone begins to break up the rock."
Note how it separates those features, including rock formations, and gives them a spirit of the land. My interpretation would seem to be the correct one. It even specifies rocky outcropping explicitly having an individual spirit.
It also implies through it's language that the spirits are there, but prefer to work with druids and almost never talk to anyone other than a druid or cleric.
Not added after Planescape.Athas isn't completely cut off, but is harder to get to by planar means. Any method of transport, except maybe permanent portal, requires a check in order to bypass the Gray. Difficult, but not impossible. Probably added after Planescape so DMs wouldn't have to deal with Dark Sun characters, but not something I had a problem with at my table.
Side note: I never liked the Dark Sun cosmology, or the Eberron one, and just scrapped it. I always treated it as what the primes on those worlds would call other planes of existence. The Gray is the Ethereal, the Black is the Plane of Shadow/Shadowfell, and the Hollow is just a demiplane within the Plane of Shadow.
What they might end up doing: they might mimic what they did with Eberron. The planar protections deteriorated to the point that the setting is opened up more to the rest of the cosmology as a whole, while keeping it up to the individual DM as to the extent it is open, if at all.
There are not that many druids. You can't just toss a rock in the desert in any direction and hit one. And if you were a young druid, would you rather go to a pile of rocks which explicitly in the 2e Dark Sun has a spirit, or would you rather go to a mountain that doesn't have a druid?Druids also take on apprentice druids to take over guarding their geographical feature when they die. Why? Shouldn't any young Druid be able to walk to a random pile of stones, stretch of desert, or oasis and become the druid of that feature? Druids are solitary, by and large, with no overarching order or communication network. So how does the young druid know to go to the one whose druid is getting on in years rather than literally any other geographic feature? If every stretch or formation has it's own spirit, how many spirits does a druid walk past and ignore and refuse to help before going to the big hill and saying "I will help this one."?
It's no longer an interpretation. The quotes I just provided clearly and explicitly say each and every rock formation has one.I acknowledge that your interpretation may be correct. But I do not feel that it is.
I disagree that it is not an interpretation. The quotes you provided could support your position, I agree. But they don't automatically. Because the first one was "Unique".There are not that many druids. You can't just toss a rock in the desert in any direction and hit one. And if you were a young druid, would you rather go to a pile of rocks which explicitly in the 2e Dark Sun has a spirit, or would you rather go to a mountain that doesn't have a druid?
It's no longer an interpretation. The quotes I just provided clearly and explicitly say each and every rock formation has one.
If every single rock formation had a spirit there would be no quarries because those Powerful Beings would kill every level 0 commoner worker trying to tear up stone to build something for a Sorcerer King. If every single oasis had a Powerful Spirit protecting it there'd never be a group of Bandits holding an Oasis for themselves and killing anyone who approaches and selling off water at ridiculous prices because the Spirit would kill them for abusing it.Spirits prefer to work through a druid guarding their land feature. As long as there is a druid present to protect and guard the land feature, a spirit very rarely takes material form. The only time a spirit manifests is when the existence of their terrain feature is threatened.
If they intended for these spirits to inhabit -all- of Athas it wouldn't be Open Skies over certain stretches. It would be "Of the Open Skies" with no clausal component.Spirits of the air include the spirits of open skies over certain stretches of desert, spirits of the south wind, and the like.
I actually wish backgrounds were more robust, similar to the themes introduced in darksun 4e. You got some passive bonuses and additional powers related to the theme to choose from when levelling up.
Gray=shadow and Black=fey matches elegantly.I will say I really like the aesthetics of the dark sun campaign. I still fit it within the planescape cosmology. It’s just the natives interpretation of the planes they have some contact with. Athasians are the perfect definition of clueless. I have sent planewalkers there and had them have difficulty finding a portal away from there. Also had them having difficulty fighting natives with high ability scores. Very great setting for man versus nature.