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D&D 5E Two New D&D Books Revealed: Feywild & Strixhaven Mage School

Amazon has revealed the next two D&D hardcovers! The Wild Beyond the Witchlight is a feywild adventure due in September, and Curriculum of Chaos is a Magic: the Gathering setting of Strixhaven, which looks like a Harry Potter-esque mage school, set for November.


The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time.

The recent Unearthed Arcana, Folk of the Feywild, contained the fairy, hobgoblin of the Feywild, owlfolk, and rabbitfolk. UA is usually a good preview of what's in upcoming D&D books.

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Curriculum of Chaos is an upcoming D&D release set in the Magic: The Gathering world of Strixhaven -- a brand new MtG set only just launched.

Strixhaven is a school of mages on the plane of Arcavios, an elite university with five rival colleges founded by dragons: Silverquill (eloquence), Prismari (elemental arts), Witherbloom (life and death), Lorehold (archaeomancy), and Quandrix (numeromancy). You can read more about the M:tG set here.

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You will be able to tune into WotC's streamed event D&D Live on July 16 and 17 for details on both, including new character options, monsters, mechanics, story hooks, and more!


 

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Regarding the Goblin, if I recall correctly, the 4e Goblin is fey. In any case, I played the Goblin that way and have since. When I became more aware of the reallife British fairytales about goblins, they are magical beings, essentially disgruntled sprites, have magical powers, like turning invisible, making potions, and so on. They are dangerous, yet not quite right in the head, and often appears as objects of humor in the stories.

The best reason to make Goblin and Hobgoblin fey (besides being fay in reallife), is it makes them so different in flavor from Orc.
4e Goblin wasn't fey, but they were featured prominently in depictions of the Feywild in Heroes of the Feywild and I believe also in Manual of the Planes. That book was like the Player's Guide to a Feywild Campaign Guide that was never published, but it had a lot of juicy player-oriented details about the 4e assumed Feywild setting.
 

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I mean, Volos Guide to Dragons and Strixhaven would be about as different as can be. Makes sense to me.
Maybe the Dragon and the Fey options would be a single splatbook expansion akin to Volo's/Xanathar's/Mordenkainen's/Tasha's - exploring various themes like Dragons, Faeries, maybe some others we haven't seen yet? Remember that MTF came out like half a year after XGE.
 

I would expect a MtG Setting every year for the future now: 2019 was the gathering information phase after the Ravnica experiment, and Theros would have been started around around time Nate Stewart was talking about how well Rabnica had done.
It's probably worth pointing out that the new Strixhaven book is specifically billed as an adventure, and not a campaign setting.
 

Maybe the Dragon and the Fey options would be a single splatbook expansion akin to Volo's/Xanathar's/Mordenkainen's/Tasha's - exploring various themes like Dragons, Faeries, maybe some others we haven't seen yet?
Well, in theory that makes sense, but based on the two present book revelations probably not. Nothing about Gem Dragonborn or Draconic Monks has anything to do with a Feywild Adventure, nor the Strixhaven Setting (well, maybe the Dragon Monks, due to the Elder Dragon Founders, but definitely not any of the Dragon Race stuff).
 


Well, in theory that makes sense, but based on the two present book revelations probably not. Nothing about Gem Dragonborn or Draconic Monks has anything to do with a Feywild Adventure, nor the Strixhaven Setting (well, maybe the Dragon Monks, due to the Elder Dragon Founders).
I'm saying there might be a third book they haven't announced for the Fall, and that one could be Dragons and Fey. The Fey options may be unrelated to the Feywild Adventure, but there's a synergy there too if you want to expand your Feywild game beyond the adventure, you have the options in said book.
 

The thing that worries me about Strixhaven is that it's 2 elements (MTG and Magic School) are not exactly friendly to D&D adventure.

Magic Schools are usually all wizards which is a strike against D&D. They'll have to teach DMs to run all arcanists. And their adventures are usually wizard battles or big honking wars.
Then you have MTG which leans to wizard battles and all out war. The stories are all about warring factions and planeswalkers.

So unless everyone is run "Chamber of Secrets" adventures, there are few adventures that stay in the school environment. A D&D Magical School setting really needs to be built with D&D in mind from the start. To keep in mind for fighters and dragons and dungeons. So my confidence in a Magical School port to D&D is rather low.
Well, for me, my D&D pretty much is all mages.

But know from your pleas for modules, your campaigns are mainly martial characters. So I understand your concern.
 

I mean, Volos Guide to Dragons and Strixhaven would be about as different as can be. Makes sense to me.
Exactly. Moreover, there is obviously some resistance by D&D fans about adapting M:tG worlds (we've seen enough of it here, after all), so by releasing a parallel straightforward D&D release at the same time as a M:tG release, they can satisfy both groups (and rake it in from those, like me and many others here, who will likely get both books).
 

I'm saying there might be a third book they haven't announced for the Fall, and that one could be Dragons and Fey. The Fey options may be unrelated to the Feywild Adventure, but there's a synergy there too if you want to expand your Feywild game beyond the adventure, you have the options in said book.
They Fey UA stuff is probably for either the Feywild Adventure or Strixhaven, I'd wager. It really fits Strixhaven like a glove, as noted when the UA came out.
 

The thing that worries me about Strixhaven is that it's 2 elements (MTG and Magic School) are not exactly friendly to D&D adventure.

Magic Schools are usually all wizards which is a strike against D&D. They'll have to teach DMs to run all arcanists. And their adventures are usually wizard battles or big honking wars.
Then you have MTG which leans to wizard battles and all out war. The stories are all about warring factions and planeswalkers.

So unless everyone is run "Chamber of Secrets" adventures, there are few adventures that stay in the school environment. A D&D Magical School setting really needs to be built with D&D in mind from the start. To keep in mind for fighters and dragons and dungeons. So my confidence in a Magical School port to D&D is rather low.
D&D is vastly more flexible than you seem to be suggesting here, and there are...5 arcane spellcasters, and 4 more non-arcane spellcasters, in 5e. And every class has highly magical subclasses.
 

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