Knightfall
World of Kulan DM
Castellana nods and incants her spell and a field of blue energy encompasses Tim for several seconds. He can momentarily see his breath as the magic settles on his skin and armor. Then the sensation passes.Knowing that Waldo loves to use fire spells, Tim will graciously accept protection vs. fire.
OOC: Resist Energy (Fire): Fire Resistance 10 for 70 minutes.
"It's a trap," Tuck mutters, indicating the hallway and motioning for Tim to not move yet.
First the kobold looks at the statues from afar. "Gargoyles? Something seems off. Maybe a trap within the statues."
Castellana turns to Tuck and raises an eyebrow. "I didn't sense anything near the doors. Of course, I rarely practice my old stealth skills anymore." She looks like she's going to say more but then decides against it.Breva shuffles around in the tight space to enact Tim's suggestion and can't help smiling as he is reminded of a country dance popular back in his mountain home. He breaks his revere and responds to Tuck. "A trap you say? There must be some way to disarm it or whatever villains use this place could not get in. If it is a secret phrase or some magic we may not be able to disarm it, but if there is some device perhaps you can find it?"
She watches as Falen makes his way down from above. The half-hobgoblin makes the descent look routine. Once down he takes a look at the cramped quarters of the room. Suddenly, he feels like he's back in the cramped interior of the ship that brought him to Bluffside. All that's missing is the smell of the sea.
Custodio waits for his turn up above.
Castellana hands the sunrod to Akos before moving to help Tuck.JustinCase said:Then (Tuck) inspects the floor, ceiling and walls, looking for any odd bits, increments or different materials and surfaces.
He picks up the pebble he threw down before, weighing it in his clawed hand to judge how best to throw it down the hallway to trigger any traps.
OOC: Search for traps in the corridor:
Search: 1D20+15 = [12]+15 = 27
If Tuck finds any and can reasonably assume it is triggered safely by the pebble, he throws it. If he finds no traps, he will throw it, too, just to make sure.
Tuck goes over every inch of the choke point before heading into the room itself. The two pillars are soon flanking him with Mutt sitting 10 feet behind him. The dog seems to be guarding Tuck's back. Castellana and Breva try to help him search the pillars, walls, and floors without anyone moving too far into the room. Castellana is of help but Breva seems more intent in spotting an enemy foe and examining the statues for any movement. No one steps on the central metal section of the room's floor.
The urban ranger finds no triggering mechanism that sets off a trap or a hidden switch or lever that would disarm a trap. The pebble he throws bounces on the metal floor, which he can now see is made of iron. (The metal looks like it would be smooth to the touch.) The pebble bounces several times like if it was skipping on water. Nothing happens. No trap goes off and the two gargoyles don't move.
Yet, Tuck's scales continue to itch.
He knows there is something wrong with the room. He can see all the way down to the other side of the room. 20 feet beyond the statues, the room narrows back into a 10 foot corridor that continues on beyond the range of the light and his darkvision. Two more columns sit in the room's other corners and flank the opening into the far corridor.
"I didn't find anything," the diviner whispers to Tuck. "Did you?"
OOC: Castellana - Search (Aid Another) (DC 10): 1D20+6 = [6]+6 = 12 (success)[/OOC] (+2 to Tuck Search check)
Custodio begins his descent after Breva moves forward to help the kobold urban ranger. By the time he makes it down, the paladin has had a chance to study the room in front of him in detail. He doesn't move beyond where Tuck says it is safe.Scotley said:He begins to look about. "Perhaps we could all help?"
OOC: Spot Check [url=CoyoteCode Dice Roller: 1D20+3 = [18]+3 = 21[/url]
Breva looks into the room as far as his vision allows. The room is fairly plain. There are no markings on the walls or any signs of scorch marks. that would be from a fire spell. The gargoyles look like they are just statues. If they are true gargoyles they are holding so still that he cannot see them breathe. Do gargoyles breathe? He isn't sure. His fields of knowledge is religion and nobility not the natural world.
Castellana watches Breva intently. She goes back to Akos and retrieves the sunrod. She brings the light forward, so she and the paladin can view the two gargoyles under full light. She can now see the other two columns. Again, the two stony figures don't move.
"I don't think those are true gargoyles," she whispers to Tuck. "Hmm," she holds the light up higher and moves it left and right. "That one looks strange." She points to the eastern statue. "I don't think it's alive but thing it might be magical. If we go near it, it will likely animate and attack." She looks at Breva. "I don't think it is undead. It could be some sort of construct. I'm not sure."
The figure still doesn't move, even with Tuck only 15 feet away from it. The kobold urban ranger knows that the arcanus is probably right. He'd have to get a lot closer for anything to happen. Perhaps the spot right in front of it. In the full light, he can see that the other gargoyle is definitely only a statue, but it could still be an animated object. He is fairly sure that there isn't a trap attached to the metal floor or to the other statue, but he's not sure about beyond the end of the metal floor.
His scales continue to itch but the sensation isn't as strong as was originally.
Castellana moves back to the others. She motions to Akos. "Loremaster, I think one of the statues is actually a construct of some kind, but I can't really tell what it might be. It looks like a gargoyle but it looks... disjointed."