BookTenTiger
He / Him
Thinking about this prompt more, I've actually kind of come around to liking it.
I think a big key to this style of campaign is that magic should be awe-inspiring. When the characters are using magic in combat, it's because they've prepared. When an enemy is using magic, it's scary.
For enemy spellcasters, I would probably give them just one or two really high level spells to use in combat. When you know the orc fire mage is going to cast a 12d6 Fireball in 4 rounds, the combat strategy shifts to disrupting his concentration.
I think another thing you need is a lot of walls that can be bypassed out of combat through magic. There aren't going to be many Arcane Locks, so Knock is super powerful. Most people aren't going to have protections against Scrying. People get easily tricked by Illusions because they are very rare.
In other words, if a player chooses to be a spellcaster, they should feel like the combat sacrifice allows them to be powerful in the campaign world.
I think a big key to this style of campaign is that magic should be awe-inspiring. When the characters are using magic in combat, it's because they've prepared. When an enemy is using magic, it's scary.
For enemy spellcasters, I would probably give them just one or two really high level spells to use in combat. When you know the orc fire mage is going to cast a 12d6 Fireball in 4 rounds, the combat strategy shifts to disrupting his concentration.
I think another thing you need is a lot of walls that can be bypassed out of combat through magic. There aren't going to be many Arcane Locks, so Knock is super powerful. Most people aren't going to have protections against Scrying. People get easily tricked by Illusions because they are very rare.
In other words, if a player chooses to be a spellcaster, they should feel like the combat sacrifice allows them to be powerful in the campaign world.