Kulan: Knightfall's Heroes of Carnell Game [IC]

Neurotic

I plan on living forever. Or die trying.
"He is just a mercenary Caerth. Not a cultist."
"Xander, do you have any more flight spells or quicker way across the water? Even for only some of us? Maybe we cannot get you to the continent, if you can get flight to enough of us."


OOC: Let the negotiation begin :)
I'm guessing 13+ hours isn't fast enough for us to get before night attack
 

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Tellerian Hawke

Defender of Oerth
Angus, having retrieved his lance and bow, rejoins the main body of the party, and listens with interest to their conversation. It is blatantly obvious that he is having trouble understanding everything, although at certain key points in the discussion, he nods his head in understanding.

Angus says, in Centaurish, directed at Phar, "So I take it that we have to leave now? Did I understand correctly that the town is in imminent danger?"
 

Knightfall

World of Kulan DM
"Quinn, Phar, can you please listen to what yon spy has to say. I'll debrief Mr. Xander. While not impossible they have some desperate scheme to get us into a trap together, I believe we should hurry back to the town. Just in case. We can always come back. We risk giving them time to dig in or to disappear, but dead citizens are too much of a risk. If they're lying or have imperfect story we can try to suss it out.

Phar opens his mouth as if to say something but just shakes his head as he motions for Aries to follow him out of the temple with the locals in tow. They appear eager to get moving back to the home to help protect their loved ones.

Neurotic said:
Caerth, Aureus, can you check on Xanders room and the smithy? See if anythings worth having."
"Let's get to the town quickly," he says, still angry and completely ignoring Maur's request.
"I think we need to worry about gathering up any other treasure here later," Aureus retorts. "Unless the duergar can say for certain that is something in the forge that could help us get there faster."

"No, I don't have any scrolls or items like that," Xander replies. "There is a rack of weapons I forged for the cultists, and I was working on a new bastard sword for Hirasean but it is not finished yet." He pauses. "And you really shouldn't go near my dresser without my help."

"Any magical weapons?" Aureus asks.

"No," he glances at Quinn. "There was an adamantine baton related to the blade he carries, but Tarrak made me put it in the hell forge to melt it down."

"Murderer!" Cruel Justice screams.

"I had no idea these Star Arms were intelligent weapons," Xander pleads with Maur. "I would never have destroyed it if I had known! I would have hid it from Tarrak instead!"

"You will hang for your crime, I swear it!"

"Are you sure it was destroyed?" Timmins asks.

"I don't see how it could survive in the hell forge. Yes, it was pure adamantine, but the fires are hot beyond a normal forge."

"Quinn, go to the forge! If Qi still lives, I will know it!" Cruel Justice urges Quinn to comply. The intelligent sword tries to force Quinn into action.

"Careful! If you disturb the coals, it could gate in more hell hounds," Xander warns. He looks at Maur. "I forgot to tell you about the hell hounds. Tarrak had me use the magical poker to gate them through the forge. He has four of them with him and the forge can gate through another two, if it is disturbed while the coals are still hot."

"I told them about the hell hounds," Aries says. He looks at the duergar with disdain. "And don't gloss over the fact that you consider those infernal beasts to be your pets." He looks at Maur. "You cannot trust this duergar. While he might not be a servant of Malotoch, he is twisted and evil."

"Can we stop arguing about treasure and get going!" Meridith insists. "Our families are in danger!"

"Aye," Timmins says as he moves alongside of Caerth and the half-orc leads the way back towards the stairs leading up to he first level of the temple. "No more talk. Time to go."

"I don't think we're all going to fit on the launch," Aureus says. "We might have to leave them behind." She motions to Aries and Xander as the group nears the stairwell.

"I would like to help, if I can," Aries offers. "But if you need me to stay here, I swear on my oath as a Soldier of Iron that I will not let them escape." He glares at Xander. "And I won't hurt the the duergar, although he truly deserves it." He pauses. "But if your boat isn't big enough, I have another option. While exploring the island during my limited off time, I discovered several old boats on the other side of the island. I was able to patch one of them but its own a rowboat and it might sink after several hours."

"How far?" Meridith demands.

"Ten to fifteen miles, at most, but whoever uses it will have to navigate around the island's north shore before heading to Carnell."

"I'll go check it out to see if it's seaworthy," Wieland offers. "Without my armor, I'm not much use in a fight right now."

"But... your parents," Meridith insists. "You need to get to them."

"Father is a member of the militia and mother knows to take shelter at Rosey's inn if there is an attack. Your parents will know to hide in the cellar if your farm comes under attack." He grabs Aries by the arm, firmly. "You are a prisoner of Carnell, not a trusted ally! You won't be guarding anyone!" The young guard takes away the man's dagger, magical goggles, and anything else that might be magical or dangerous.

Brutus growls as Aries and Xander. He doesn't even look at Maur.

Aureus comes upon Eike standing perfectly still in Maur's spike stones. She looks back a Maur. "Please tell me you can dispel this?"

"Yes, the hidden passage to the Underearth is on the top level," Xander reminds Maur. "If you move quickly, you can catch Tarrak and his brood."

OOC: @ScottDeWar_jr, make a Will saving throw for Quinn. The DC is 22.
 

Knightfall

World of Kulan DM
Phar's quick mind easily makes the needed translations. His elven tongue moving from one language to another as if they were all the same to him. Finally he speaks for himself. "The evils in this tower are not new wrought and they will keep a while longer. Even if there is only a change the dire warnings of attacks on the village are true we must act to protect the people there. Let us be on our way. I feel there is not a spare moment to be wasted."
"Yes, let's get back to the village. If we hurry, we might beat this Tarrak there," Aureus says. "He won't be able to move quickly underground, especially if he has a small army with him."

"Yes, while we can't beat the rooks, we should be able to get there before the ghast and his army. I hope the militia is ready to fight," Timmins adds. He motions to Maur. "Get rid of this spell, so we can get out of here."

"He is just a mercenary Caerth. Not a cultist."
"Xander, do you have any more flight spells or quicker way across the water? Even for only some of us? Maybe we cannot get you to the continent, if you can get flight to enough of us."


OOC: Let the negotiation begin :)
I'm guessing 13+ hours isn't fast enough for us to get before night attack
"No, that spell was my only one and it only lets me fly five-dozen feet at most," Xander replies.

Angus, having retrieved his lance and bow, rejoins the main body of the party, and listens with interest to their conversation. It is blatantly obvious that he is having trouble understanding everything, although at certain key points in the discussion, he nods his head in understanding.

Angus says, in Centaurish, directed at Phar, "So I take it that we have to leave now? Did I understand correctly that the town is in imminent danger?"
Phar nods to the centaur and translates as much of the conversation as Angus needs to get the gist of the debate and concerns. He mentions the Star Arms and the possibility of a intelligent magical adamantine baton called Qi being destroyed in the hell forge by Xander (and that the duergar didn't know it was intelligent).
 

Tellerian Hawke

Defender of Oerth
Phar said:
"...He mentions the Star Arms and the possibility of a intelligent magical adamantine baton called Qi being destroyed in the hell forge by Xander (and that the duergar didn't know it was intelligent)."

Angus looks puzzled, clearly out of his depth on this one; he addresses Phar in Centaurish: "I can hear this blade of his talking, and now ye tell me there's a big club that can talk as well... I've never before in my life heard of such things. I guess whatever wizard made them was lonely? And wanted someone to talk to? Do these weapons have real minds and real souls? Or is it a fancy, magical trick of some kind? And if it's not a trick, which poor lads had to die during their creation?"
 


JustinCase

the magical equivalent to the number zero
Caerth hesitates.

”Does tossing wooden symbols into the forge summon hellhounds?” he asks the duergar before estimating how long it would take him.

Then he has an idea.

”I’ll send Screech. Someone write a note to warn the village!”

Without further explanation, and not gathering the unholy symbols yet, the half-orc druid runs off to the surface where he hopes to find his owl companion.
 


Tellerian Hawke

Defender of Oerth
By way of Phar's translation, Angus says, in Centaurish: "I can carry Maur and Quinn, and keep up with you guys no problem. At my normal pace, even with two riders, I can easily keep up with the rest of you, even if you all choose to move at a hurried pace. Mount up, slow pokes! Ha ha, a little joke there."

OOC:
Carrying Maur & Quinn = Medium load (60' move, instead of my full 70'.)
Normal pace for 60' move = 6 mph.
Party's hustle movement = 6 mph.
 

Knightfall

World of Kulan DM
Angus looks puzzled, clearly out of his depth on this one; he addresses Phar in Centaurish: "I can hear this blade of his talking, and now ye tell me there's a big club that can talk as well... I've never before in my life heard of such things. I guess whatever wizard made them was lonely? And wanted someone to talk to? Do these weapons have real minds and real souls? Or is it a fancy, magical trick of some kind? And if it's not a trick, which poor lads had to die during their creation?"
"No one died when I was forged," Cruel Justice says to Angus telepathically.

"I can dismiss it, sure. Eike, jump down so we can properly secure you."

After Eike complies he dismissed the spell.
Eike complies with Maur's orders and the spell is dismissed. Wieland takes away all of the cultist's gear but doesn't force him to strip off his armor.

Caerth hesitates.

”Does tossing wooden symbols into the forge summon hellhounds?” he asks the duergar before estimating how long it would take him.

Then he has an idea.

”I’ll send Screech. Someone write a note to warn the village!”

Without further explanation, and not gathering the unholy symbols yet, the half-orc druid runs off to the surface where he hopes to find his owl companion.
"No, it wouldn't summon them," Xander replies. "The symbols would just burn."

Phar begins scribbling a note on some old parchment with his ink pen. He tries not to make the details too complicated. Once he's finished, he follows heads to the surface to find Caerth and give him the note.

Meridith rushes along with the half-orc druid, but she immediately heads for the grotto to prepare the launch. Wieland and Timmins keep an eye on Aries and Eike, as they escort them out of the temple. They too head for the grotto with the two prisoners in tow.

Brutus watches their backs.

Once Caerth reaches the surface, he can see that the sun is high above him. It doesn't take him long to find Screech. The bird rests in a niche along the old tower. Screech hoots at Caerth when the burly druid disturbs the owl's sleep. He's annoyed but happy to see Caerth. He flies to Caerth's arm when called. The bird is happy.

"Xander, will dousing the forge with water help? Or sand? Can we take the thing out without disturbing the coals? Or is there a keyword to close it? I mean, you have to be able to work without having bunch of demons around."
"You could douse it with either," Xander replies. "Usually it takes the magical poker to gate in the hounds, but since I did it recently, it could happen again... or not."

The duergar goes with Maur and Quinn to the forge. Xander looks into the hot coals. "I don't believe it."

"Qi has survived!" Cruel Justice says happily. "Your forge isn't as infernal as you think, duergar."

Frustrated, Aureus follows Maur and Quinn to the forge room.

Xander helps Maur and Quinn douse the flames and retrieve the Star Arm from the inside the forge, carefully. Xander does uses a normal set of tongs to pull out the adamantine baton. He gives a douse in his water barrel before setting it down on his work table.

"It seems to have survived unscathed," Xander says, impressed. "It's good that Tarrak didn't get this one too, although he didn't seem to care about it like the other one."

"There is another one of them here?" Aureus says as she enters the forge room. "Where is it? Why are these weapons all here?"

"I don't know why the Star Arms have all seem to have ended up on this island, but Tarrak has the other one. Well, I think it is one of the other ones. It is made from adamantine too. A powerful mace."

"Azurak," Cruel Justice says. "We, the Star Arms, have an urge to be together despite our different abilities and morality. It is not surprising that the others are here, although I couldn't sense them."

"The Hell Forge is warded," Xander says. "And the mace never leaves Tarrak's side. He never let me look at it, but it looked dwarven."

"What about Ta’kira’kerymor? Sword-breaker? She is a dagger!"

"Hmm, no, I don't remember seeing an adamantine dagger," Xander says. "Maybe Tarrak has it too."

"How many of you are there?" Aureus asks.

"Five... that I know of... we are kindred. Born of a fallen star from beyond this world."

Xander goes over to his anvil to retrieve the bastard sword he had been working on. He brings it over to Maur and shows the dwarf his craft. "I'd like to take this with me and finish it, if you will allow it. It's not marked with any evil inscriptions. That really was Hirasean's way. Perhaps giving it to Lord Pendour's widow can be recompense? I didn't like how the cult chained him to the tower's flagstaff. It was not dignified."

Aureus goes into the duergar's personal chambers but she avoids the temptation of touching anything, especially the dresser Xander mentioned being warded. "Wow, this furniture is nice!"

"I built it all myself," Xander notes with a sly grin. Then he sighs, "I hate having to leave it all behind, but it would take too long to take it all apart and transport it off the island." He hands the unfinished blade to Maur and goes with Aureus into his bedchamber. "Here, let me dismiss the fire trap. There we go, as promised." He hands over a scroll, a satchel with gold, and a velvet bag with gems to Aureus. "I have held up my end, so I hope it will be enough to for Lady Pendour and you all."

Xander and Aureus rejoin the others. Quinn is examining Qi with interest. Maur is examining the blade.

"Anything else?" Aureus asks.

"The weapons on that rack were all created by me, but there isn't any magical weapons," Xander replies. "Feel free to look if you want, but we really should get going." He pulls a set of keys out of a hidden pocket. "I can lock the door behind us and seal the room with an arcane lock. That should keep any of the remaining cultists out of the forge."

Aureus nods. She refrains from going through the weapons rack. She clears her throat to get Maur and Quinn's attention. "Time to go."

OOC: The bastard sword is made of alchemical silver and its hilt is inlayed with platinum and gems. The blade itself needs to be inlayed too, but Xander had planned to use gold for the inlay. The handle needs to be strapped with leather too.
 

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