Thomas Shey
Legend
Hard to see how that comment on my part is a straw man.
Certainly a lot more than if you hadn't exposed 10k people to your game.They can be successful for the initial profits of the company/author, but what do they mean for continued sales and success? So a Kickstarter gets 10k backers, and they pledge several times the target amount, but how many people beyond those 10k will ever even hear of the game or play it or buy it?
Yep, and that's the goal here. Outselling WotC isn't the goal. A healthy industry of employed people is the goal. I've managed to carve out a decent full time living from this industry, and I pay a bunch of other people, and I consider that a success.Certainly a lot more than if you hadn't exposed 10k people to your game.
Realistically, for a small company, even a fraction of those folks who are dedicated can result in sustainable full time employment. I believe that's the case for Kevin Crawford, for example (creator of Stars Without Number).
Does 5es success hurt or help? How? Do you think?Yep, and that's the goal here. Outselling WotC isn't the goal. A healthy industry of employed people is the goal. I've managed to carve out a decent full time living from this industry, and I pay a bunch of other people, and I consider that a success.
The fate kickstarter was several years ago & it seems like over that period it's gone from "what is fate" to a system that can be discussed even with people who haven't played it. I believe that others that have been mentioned are more recent but still have reasonable traction allowing discussion & the 5e fork I mentioned earlier is between the pdf going to backers & the pdf going to the printing press next month but seems successful enough given the timeframeThey can be successful for the initial profits of the company/author, but what do they mean for continued sales and success? So a Kickstarter gets 10k backers, and they pledge several times the target amount, but how many people beyond those 10k will ever even hear of the game or play it or buy it?
I answered that earlier in the thread, but yes, I believe it helps.Does 5es success hurt or help? How? Do you think?
OK cool. But what about them says 5es success helped them? Do you think?
@Enevhar Aldarion
@tetrasodium
@Thomas Shey
They can be successful for the initial profits of the company/author, but what do they mean for continued sales and success? So a Kickstarter gets 10k backers, and they pledge several times the target amount, but how many people beyond those 10k will ever even hear of the game or play it or buy it?
Does it matter? If the game gets 10K backers and everybody gets paid and then gets to do more projects and make a living out of making games, it sounds like a success to me. And that story is happening more than it ever has in the history of the industry. The "1000 true fans" theory has some truth to it.
There's an awesome restaurant in my town that we love. It has a millionth of the customer base of the McDonalds franchise. It is, nevertheless, very much a success story.
Certainly a lot more than if you hadn't exposed 10k people to your game.
Realistically, for a small company, even a fraction of those folks who are dedicated can result in sustainable full time employment. I believe that's the case for Kevin Crawford, for example (creator of Stars Without Number).