Campbell
Relaxed Intensity
When it comes to any form of testing or feedback process what you are testing and the sort of feedback you illicit is just as impactful as the size of your testing base. I mean while it was not as large in size Pathfinder Second Edition also had a wide open playtest where they also elicited feedback based on their creative vision. I don't think anyone would argue that Paizo wanted to build a particular sort of game with PF2. I don't think it should be all that controversial that Wizards designed the sort of game they wanted to and used the playtest to finetune it.
I actually think that's how you should test a product. The testers are not game designers. Design by committee tends to suck. You need targeted feedback, not a wish list. I think mostly the issue I tend to have is not with the playtest process, but some of the magical thinking that goes with open playtests broadly. The perception that the game is the result of collected community feedback instead an iterative design process by professional designers who used that feedback as a means of acceptability testing with their target audience.
I actually think that's how you should test a product. The testers are not game designers. Design by committee tends to suck. You need targeted feedback, not a wish list. I think mostly the issue I tend to have is not with the playtest process, but some of the magical thinking that goes with open playtests broadly. The perception that the game is the result of collected community feedback instead an iterative design process by professional designers who used that feedback as a means of acceptability testing with their target audience.