jayoungr
Legend
I think their lore is fine, and I don't think worldbuilding impact is necessary.It's just weird one of the TOP 4 ICONIC AND COMMON RACES that WOTC pushes has weak lore and no worldbuilding impact.
I think their lore is fine, and I don't think worldbuilding impact is necessary.It's just weird one of the TOP 4 ICONIC AND COMMON RACES that WOTC pushes has weak lore and no worldbuilding impact.
I agree. It's fine for creating a character.I think their lore is fine, and I don't think worldbuilding impact is necessary.
Again, I don't see it that way. To the extent that they "push" halflings, they push them as common members of adventuring parties. That's not the same thing.WOTC pushes halflings as a major piece of D&D worldbuilding.
No. The part that is arrogant is the conceit that you are the arbiter of appropriate make believe, that you are an authoritative source for all D&D setting thematics and what ingredients should and should not mix.What part is arrogant? Saying the Lord of the Rings was written with different themes than Dungeons and Dragons? I'd call that more self-evident than anything else.
Lord of the Rings has its tropes and themes. They are decent tropes and themes, but the hobbits and their portrayal was meant only for those themes. They weren't meant or designed to be taken into DnD. Call me elitist, arrogant and silly as much as you want, none of those things dispute my argument.
They are, yet again, ad hominem attacks meant to discredit me, and that is poor argumentation.
For example, the only thing you say in response to my point is that "for simple folks to be appropriate avenues for make-believe" and that immediately proves you weren't paying attention. I wasn't talking about simple folk. I was talking about hobbits. Fairly rich and well off, in their shire disconnected from the rest of the world, with their elevensie's breakfast and pipeweed. What was it they said, the seven meals a day? Most "simple folk" only eat three meals a day, sometimes less. And, what exactly was Bilbo's "blue collar" job before he was hired as a burglar? Wasn't he just... independently wealthy and had no job? I certainly don't remember any mention of work he did, or a boss he walked out on. And before people start getting on me, we do know they had a farmer and a miller, so jobs were a thing for hobbits.
But right, I'm against simple folk in make-believe stories because I recognize that Dungeons and Dragons doesn't take place in Middle-Earth. How arrogant and conceited of me.
You do realize most of that is from an earlier edition when firbolgs were very different than they are now, right?Seems you might want to look and see if there is more lore for them. Such as following this link and scrolling for their government, society, religion, the code, I mean... seems like they do have a culture and identity, though it is shifting in 5e DnD. As I have acknowledged
![]()
Firbolg
Firbolgs (pronounced: /ˈfɪərboʊlg/ FEER-bolg[12] listen) were a reclusive race of giant-kin who preferred to avoid contact with other sentient races.[6][3][13] They were both the most intelligent[14][13] and the most powerful of the giant-kin.[6][4][9] Their name was derived from the Dwarvish...forgottenrealms.fandom.com
Well, they have moved out of that niche in certain settings. And while I, personally, disagree that a race needs to fill a niche and every niche needs filling (or there wouldn't be so many Big Strong races, like orcs/goliaths/bugbears/minotaurs/etc.), it's not like there's a lot of other races that are trying to usurp the halflings' place.Remember how 3.5e had all sorts of races at narrower and narrower niches? Like, let's look at the Expanded Psionics Handbook as this had one of the worst. You've got Dromite (Interesting bug-folk), Half Giants (This is where they became "Goliaths but with psionics" that they'd keep into 4E incidentally) and then, the bad one. The Xeph. What are the Xeph? They're off-brand Gith who exist to be soulknives and/or make Protoss jokes from Starcraft. That's their whole thing. They delve too hard into that. And 3.5E had -tons- of these races. Halflings have that whole "This is a niche that needs filling and, we are filling this niche no matter what" and don't have much room to move out of that niche
Dragonborn and tieflings can be promoted. Or rather, I think that WotC doesn't need to continue with the common/uncommon races, since it should be up to the DM as to how common each race is in their world. Dragonborn and tieflings--and in my mind, full orcs and at least goblins--should all be in the PH, with their place determined solely by alphabetical order and nothing else.Mind my whole thing in this argument is "I want dragonborn and tieflings promoted more and halflings less as reflective of their popularity among the fanbase and also to make people who want Dragonborn and Tieflings removed to have to face that knowledge" soooo my position on this is not the best out there
Again, I don't see it that way. To the extent that they "push" halflings, they push them as common members of adventuring parties. That's not the same thing.
I agree.Dragonborn and tieflings can be promoted. Or rather, I think that WotC doesn't need to continue with the common/uncommon races, since it should be up to the DM as to how common each race is in their world. Dragonborn and tieflings--and in my mind, full orcs and at least goblins--should all be in the PH, with their place determined solely by alphabetical order and nothing else.
Bad lore isn't going to possibly break the game, like bad mechanics can.
You didn't demonstrate anything. You said "how do I portray it?" and "why can't a 20th-level, 20 Dex human do the same thing." Neither of those is a demonstration--especially since a human of any level can do it if they can make an Acrobatics check.
Except they're not disconnected from the world. They have their roles to play. You just refuse to admit that they have those roles because you find them boring. And those halflings that live in other people's cities have a connection to those people and that city.
All that came from an Ecology article, which I don't think is definitively canon, and I can't find any hint that it's included in 5e lore. It's actually fairly interesting--it's a fall from grace due to the gaining of knowledge. Very biblical.
When the book literally says halflings gather lore--even if they don't do so actively--that's lorekeeping.
So, halflings who travel nomadically, looking for excitement, are adventurers then.
It doesn't make one a hero, though. Especially if one is also murdering people for bad reasons.
Both require courage, though.
Then you should have no problem with the fact that halfling lore paints them as nice. Instead, you just mocked them for being so wonderful and pure (even though nobody claims they are).
I've never known anyone who wasn't at least aware of the trope, even if they didn't subscribe to it.
So? It's a myth. Not every group of people have to actually have an origin myth. And again, that's the Realms, so it has no bearing anywhere else.
Why should the Player's Handbook be filled with lore about only one setting when it's supposed to be a generic guide?
The exception, along with halflings, goblins, and the planetouched, who, originally, just had various fiends/celestials/elementals in their history and weren't actually a unified people. A lot of exceptions.
It means that having elves provides nothing unique that can't be done with any other race. One of your complaints about halflings is exactly that.
But if you're fine with homebrewing things for other races--like firbolgs--then there's no reason why you're not fine with homebrewing anything for halflings. If anything, their supposed lack of lore gives you more leeway with them. Which is a good thing, because it would be boring if all halflings at all tables were the same.
You: Dwarfs can make amazing stone constructions that humans could never do.
Me: <shows picture of Coral Castle, made by a single person who managed to tow, arrange, and carve over a thousand tons of stone, all by himself.>
You: OK, that's cool, but dwarfs made the face of Lord Mror! No human could do that. You'll never find a picture of humans carving an entire mountain into a face!
Me: <shows a picture of the Crazy Horse monument under construction, done mostly by a single person, and which is currently almost 90 feet tall, as well as a picture of Kailash Temple, which was carved, top down, out of a mountain, is over 100 feet tall, and is one one of over 1,500 similar structures in India.>
You: OK, that's cool, but the face of Lord Mror is so much bigger! No human could do that.
That's the definition of moving goalposts.
(Also, that's Eberron, a world that according to you, is designed to change the standard races and therefore doesn't count. What dwarfs is other settings have done anything similar? Closest I can think of are those asteroids that got carved into Spelljamming ships.
Only because of lore that started when there were only four PC races and that was never updated when other, equally crafty races started being made.
Which means that not finding lore you like is your own fault because you are deliberately refusing to use it.
It's like if you were hungry, and I hand a bunch of food you liked and offered it to you, and you refused to accept it because it wasn't already at your table and anyway, it's different than what you're used to.
They're more than just thieves.
Or maybe you could have more than one elf culture in your world, and one of those cultures are thieves.
Maybe I didn't write that well, so here goes: You are unwilling to accept such differences in any world outside of Dark Sun. You can't seem to imagine a more typical D&D world where elves were labeled as thieves. Because such a thing would "break D&D lore."
Yes. It's been broken. That means you are not required to use it, especially if it wasn't a mold you liked in the first place.
Why not! You seem to think there are no human gods!
And again, they are less likely to fail, because when they roll a 1, they get a chance to reroll. Their luckiness prevents catastrophic failure. It's basically situational advantage. Describe it exactly like you would for anyone else. Only instead of getting the advantage because they were really talented or the circumstances were very good, it's because they were very lucky.
It's not a question of "positions." It's not even a question of disagreeing with a house rule they made. People who claimed that halflings never fail or can never be afraid are simply wrong by both RAW and RAI.
Have brave halfling NPCs?
Most humans, elves, dwarfs, whatever, are not that brave. Or at least, they're not the kind of brave that gets them to go into a dark, monster-filled dungeon in order to kill things and take their stuff. Adventurers, the ones in your party, are that kind of brave; they're exceptions to the rule. Most halflings are that kind of brave, however.
So if your entire party is filled with brave people, that's OK. They're supposed to be that sort of brave.
And this is why I feel you're either being deliberately obtuse or you're being a troll, because these are things you should know. You should know that adventurers are supposed to be unusual in comparison to regular folk. You should know that you, the DM, do not dictate how your players act or react unless they're under some sort of magical compulsion or rules exception that specifically calls for it. You should know it's up to the players to decide if their characters have fears and how they react to those fears. You should know to encourage your players to role play their traits, whether racial or not. You should know how to show traits in NPCs. I have a hard time believing that you don't know these things, unless you're a really bad DM. But I've read enough of your posts in other threads that you've always seemed to be a good one. So what the hell is going on here, that you only have this problem with this one race, to the point that you can't seem to understand their basic functions and declare them an inherently bad race?
No. The part that is arrogant is the conceit that you are the arbiter of appropriate make believe, that you are an authoritative source for all D&D setting thematics and what ingredients should and should not mix.
It is an ad hominem attack in this case because the problem here is the person making the argument.
Because here's the thing..the only response necessary to address your entire argument is to note that it is composed of 100% opinion.
I don't think so highly of myself to suppose that I have the exclusive inside track to "appropriate D&D thematics". I am not so presumptuous as to believe that I have the one right answer. Instead I have opinions and recognize that other's opinions may differ and that neither opinion needs to be right or wrong. We can all play differently in the same sandbox.
You do realize most of that is from an earlier edition when firbolgs were very different than they are now, right?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.