Faolyn
(she/her)
Such as...?Bad lore absolutely can break a game. Maybe not as easily, but it certainly can happen.
Are a lot of DMs not allowing that rule?Do you think maybe the example I restated might have something to do with it? And, again, that acrobatics check, as we both acknowedged is an optional rule. So, sure, any human of any level can do it... if you are playing by an optional rule that lets them do it. Let us say that we are playing the base game. Now they can't. So, using the baseline rules they can't do what you are claiming.
Same with reclusive elves when they don't leave their elfin towers. Same with reclusive dwarfs who don't leave their fortresses.Again, you seem like you are just skimming my posts looking for things to disagree with. I acknowledged that they have connections to people when they live in human cities. They are most fully disconnected when it is a halfling only area.
You're upset when halflings mingle with other races; you're upset when they're alone.
Which shire is it, and which region? I don't assume that every one of them is the same.And, maybe instead of just saying I'm wrong... tell me what role does a halfling shire play in the wider region? They don't pay taxes we know that much. They have no indication of engaging in any signifcant trade. The absolute most they do is engage in a marketday with human cities... exactly like a human village. So halfling village or human village... there is no difference to the nearby area if it is one or the other.
I've already given you several roles. You've said they don't count because of reasons.So, prove it. What is this role? Just being exactly like the good, salt of the earth human farmer boys who are bright eyed and innocent and dreaming of chasing butterflies while they fish in the crick? Because that's what they are so far.
Yes, that's true. However, here you are, changing a bit of lore you don't like while at the same time saying that it's wrong to do that for halflings because it's not canon.And I don't like it. At all. I find it is pretty terrible lore. Because it demonizes thinking.
We already had this discussion. MTF describes them as gathering lore.No, they gather stories. Stories =/= lore.
And, if they happen to accidentally gather some lore along the way, that doesn't make them lorekeepers. If it did, everyone would be lorekeepers.
They're exploring the unknown. It clearly says that in MTF. I have better things to do then read the entire book to you.What do you mean by "looking for excitement"? If they are just traveling around to see the temples in the major cities, they aren't adventurers, they are pilgrims. If they are looking for excitement by just going to various places to try new foods, then they are tourists, not adventurers.
All this just proves, once again, that you haven't actually read the bit on halflings or given it any thought or paid attention to what people have been saying about them on this thread. Hint: we've been saying that they're nice. Not that they're perfect, pure, or wholesome.It is because they take it too far. You understand what a Mary Sue or Gary Stu character is right? And getting to the point where everyone good likes you and only bad people don't because you are so pure and good and wholesome puts you pretty firmly on that path. And that is the type of discourse people give halflings in these threads.
You know what? I give up. I'm tired of this. I'm now convinced you're just trolling me, because that's the only possible explanation for how you don't understand or remember things that have been explained to you what, at least a half-dozen times so far. Go forth and never play a halfling. I literally don't care. Just stop telling people halflings are objectively bad when, in reality, that's just your opinion.