This might help:Playing a group of bandits that makes a living raiding easy pickings doesn't sound like it'll go anywhere interesting
I agree with the first part of this, but not the second. REH's Conan isn't as you describe; and I'm not sure that Fafhrd and the Grey Mouser are that ruthless either.I am not even sure "village" and "townsfolk" especially fits that well with sword & sorcery. The protagonists are frequently in cities, in the wilderness, desert, ruin, temple, tomb, not so much knocking around with the standard d&d locations of 'village and castle' or spending too much time with 'townsfolk' - why would they care about the fates of a bunch of villagers? almost never. S&S "heroes" are almost always out for themselves, who cares if a demon devours a village? - great! we can plunder the demon's lair while it destroys the village.
Perhaps notI agree with the first part of this, but not the second. REH's Conan isn't as you describe; and I'm not sure that Fafhrd and the Grey Mouser are that ruthless either.
Yes, that would be my initial concern, also.What system are we using?
If I was resolving a pillaging of a village in BW, I might just call for a Scavenging check FoRKing in appropriate weapon skills and Intimidate, plus Village-wise if the PCs have that.Yes, that would be my initial concern, also.
For my village I'd roll classic 2D6, where extremes are something very bad/good the Gm elaborates in a fancy situation to be played;
average: just a note on the party log: village plundered, stuff taken as per normal village, moving on...
If I was resolving a pillaging of a village in BW, I might just call for a Scavenging check FoRKing in appropriate weapon skills and Intimidate, plus Village-wise if the PCs have that.
If there was some reason to give the village a defender, there might be an initial encounter to resolve that. Or if the village has defences (say a palisade and militia) then maybe some initial Range and Cover would be in order.
Thinking again of BW, the village defences could be established by the players (via successful Village-wise or Militia-wise, say) or by the GM (if a Wises check is failed; or if the players don't engage with it one way or the other and so it's the GM's job to frame it).I could see the "reason" for defenders or defences to be chosen by the party in order to gain more wealth, in a risk/reward manner.
Yeah, I found that too some days back. But I don't find it terribly useful.Written for the "Hyperborea" rpg but will work with any system
RANDOM SWORD & SORCERY ADVENTURE GENERATOR
Written by Ben Ball