D&D General Can we talk about best practices?

Dragonsbane

Proud Grognard
Dare I ask what you mean by "teen themes"?
For my table, this means players playing a furry, wanting pokemonish pets, avoiding the Harry Potter-MTG book coming out, PCs having death immunity for the plot, etc. One particular book for Cypher System (our current system) is about teens in the 80s being superheroes, not our cup of tea.

I guess a better way to say it would be "focus on mature themes". Our games are more Game of Thrones than Harry Potter.

Nothing wrong with teens and teen themes (I'm a teacher lol), just not for my games. I am sure I offended someone, sorry about that.
 

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Lanefan

Victoria Rules
Yeah, Monte IMHO is simply way behind the times, lol. We are certainly on completely different wavelengths about game design and GMing.
You mean you'd rather see rollplay than roleplay? That doesn't sound like you, which means you're getting at something else here which I'm missing.
 

Lanefan

Victoria Rules
For my table, this means players playing a furry, wanting pokemonish pets, avoiding the Harry Potter-MTG book coming out, PCs having death immunity for the plot, etc. One particular book for Cypher System (our current system) is about teens in the 80s being superheroes, not our cup of tea.

I guess a better way to say it would be "focus on mature themes". Our games are more Game of Thrones than Harry Potter.
Gotcha.

Mine are - ideally - a mix of GoT, Xena, and LotR; and sometimes not for the faint of heart. :)
 

You mean you'd rather see rollplay than roleplay? That doesn't sound like you, which means you're getting at something else here which I'm missing.
Oh, well, there was a thread someone put up asking about Cypher System, and I was saying there that my reading of it is that it is a very trad system. He just doesn't 'get' or is not interested in, Story Now type systems. I'm not sure exactly what he's saying is 'rollplay', but overall I just see Monte as being 'not with the times'.
 

Oh, well, there was a thread someone put up asking about Cypher System, and I was saying there that my reading of it is that it is a very trad system. He just doesn't 'get' or is not interested in, Story Now type systems. I'm not sure exactly what he's saying is 'rollplay', but overall I just see Monte as being 'not with the times'.
How is 'story now' keeping up with the times? Kids play D&D, 'story now' is RPG hipster stuff.
 




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