D&D General WotC: Novels & Non-5E Lore Are Officially Not Canon

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At a media press briefing last week, WotC's Jeremey Crawford clarified what is and is not canon for D&D.

"For many years, we in the Dungeons & Dragons RPG studio have considered things like D&D novels, D&D video games, D&D comic books, as wonderful expressions of D&D storytelling and D&D lore, but they are not canonical for the D&D roleplaying game."


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"If you’re looking for what’s official in the D&D roleplaying game, it’s what appears in the products for the roleplaying game. Basically, our stance is that if it has not appeared in a book since 2014, we don’t consider it canonical for the games."

2014 is the year that D&D 5th Edition launched.

He goes on to say that WotC takes inspiration from past lore and sometimes adds them into official lore.

Over the past five decades of D&D, there have been hundreds of novels, more than five editions of the game, about a hundred video games, and various other items such as comic books, and more. None of this is canon. Crawford explains that this is because they "don’t want DMs to feel that in order to run the game, they need to read a certain set of novels."

He cites the Dragonlance adventures, specifically.
 

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Parmandur

Book-Friend
That was data from over 20 years ago. People have a lot less money nowadays, partially because, well, reasons I don't need to go into now due to politics and wages and insurance/medication costs and the like, and partially because a large number of people lost money due to less work during lockdown. And, well, inflation. A book or boxed set coming out in '99 was about $20-25, and nowadays it's more like $50 if you get it at your LGS.
$45 for new D&D books at my FLGS, and $25 in 1999 is $40.77 today, so it's actually pretty flat.
 

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I don't think it would destroy games, but it can make the games unwieldy or annoying. Especially if you have players who don't know what is or isn't canon or what the DM is accepting as canon. So you could end up with a player making a cool character based around some interesting bit of lore they found only to discover that the DM hadn't planned around that bit of lore (and therefore might have a difficult time integrating that character into the game problem) or didn't like it (in which case the character would be a problem for the game itself). Either of these problems can be worked around, maybe.

"My character did a thing related to the Spellplague and it's part of their identity!"

"Yeah, I'm not using the Spellplague or anything about it."
This is all possible, because a DM could already reject elements of canon regardless of this WotC policy shift—but the Spellplague is still canon, since it’s discussed in 5e RPG supplements…
Sure thing!

You can also be like "While WotC doesn't consider the Time of Troubles to be an important part of the Canon, it'll be the basis of a lot of things in this adventure. So here's what your characters would probably know about it based on their backgrounds and stuff."

Which is just peachy keen and also part of what the Crawford is saying...

You CAN use all this Lore, but we're not going to FORCE you to know it going forward.
…as is the Time of Troubles.
 


Chaosmancer

Legend
That gets into modes of engagement, albeit at a potentially more granular level. If we accept that canon is the conceptual framework that defines a particular work of imagination - one whose definitions are set, externalizing it from us in a way that stabilizes the particulars involved - then it's not hard to see how some people can come to a point where it's stabilized enough that they don't care about further canonical development; they've gotten to a point of sufficient definition, and from there on in feel comfortable further defining it as they like.

But that point is going to be different for everyone (and, for that matter, different for each particular franchise). Some people won't have that happen at all for a given body of work, and are always reveling in further development of canon. The thing there is that the cessation of further development, or the de-canonization of old work, therefore adversely impacts them, whereas those who've already reached their point of maximum value from developments won't care (or at least, are less likely to care).

Now this I could understand and sympathize with. If people felt that the canon was incomplete and was being abandoned, I fully understand that.

My issue with that interpretation is that... no one has really put forth that position. No one is really saying "but now we aren't going to get the closure we need for Greyhawk" or "but what about this hanging thread in the Forgotten Realms". What people have been saying is that the old lore is being trashed or destroyed wholesale.

If this is an issue of "but now this story won't be concluded satisfactorily" then I get it, but I also feel like that is a weird attitude to take with an RPG.


I'm not sure using a concrete example for a conceptual framework is the best way to go about analogizing things, at least with regard to this particular topic. I'd make an example of the king announcing that he's reached a deal whereby the entire island is now under the political control of a foreign power; a mainland empire, if you will. Your personal life might not change much - the foreign rulers might not ever visit your homestead, only showing up once or twice a year at a port on the other side of the island - and your taxes now go to the local king to be passed on up the political food chain, rather than being his alone. But it's not hard to understand why some people might find such a situation unpalatable, despite no practical difference in their everyday lives; the political (i.e. conceptual) framework that they're operating under has changed dramatically.

Yeah, analogies are always rough.

But, I was going forward with this idea of canon being the structure, the ground you stand on, the stabilizing force. And, even in your counter-analogy... it doesn't work. Because if you don't buy into the new canon and keep with the old... then your "taxes" aren't going anywhere different. You are still engaging in the old paradigm, just there is nothing new being built by the rulers.

To clear things up: the existence of non-canon things - when made by people with no (perceived) authority to determine what is and is not canon - isn't really an issue. No one cares that there's fanfiction about Middle-Earth, or Harry Potter, or My Little Pony, etc. so long as it doesn't come from Tolkien, or Rowling, or whoever at Hasbro gets to decide what's in MLP.

To point out though, Fanfiction contains its own canon. The author of a fanfiction work that creates a new reality for the material, contains a canon. It just isn't the official canon of the official property.

The issue is when the established canon is suddenly redefined.

"Canon" (in my understanding) is an acknowledgment of status; it necessarily requires an acceptance of externalized authority with regard to our imaged worlds who arbitrates what has that status and what does not. By adhering to that guideline, we're able to understand the work in question as having definition, which gives it a "realistic" quality (to use a very loaded word), since it now shares an important aspect with the real world: both are beyond our ability to simply alter them at will. That grounds the fantasy world in a way that I and many other people find pleasing.

That might seem odd, to consider that we're essentially giving up what seems like a large degree of personal agency with regards to something as personal as imagination, but it's important to remember that this surrender is entirely voluntary. As I noted previously, nothing prevents someone from saying "this level of definition is sufficient for me" and ceasing to care about further canon; but likewise, that point will vary for everyone.

In a very real way, it's about how boundaries help define the spaces within them, hence why RPGs are essentially make-believe with rules; the rules limit what you can do, and so we find more fun playing D&D than playing Calvinball.

See, I think though that you are... overstating perhaps? Not sure the proper term to use here.

Yes, canon is an external authority deciding what is "true" in a fictional world. And that trueness is a boundary line. The issue is... the boundary lines are still there.

Especially in a case of DnD, what is "canon" is changed all the time for the group. For example, in my games Levistus, Lord of Stygia, is dead. One of my players had an epic adventure that led to her killing him and taking his throne. That is something I am continuing into my games. Levistus is canonically dead. That was important for that player, and I'm not reversing a great story.

But that isn't the "real canon" is it?

And this gets into the oddity about Canon in DnD. Everyone's adventures are canonical for them, but all alter the canon. If a group decided to kill the Harpells and burn their manor, then they might be really frustrated if the next time the DM runs them through Longsaddle, the Harpells and their manor are exactly like the canon says. It invalidates their choices to stick to the "real canon". So, you've moved those immovable boundary lines that defined the fiction. Maybe later you'll move them back, maybe not.

And so, since we already shift the rules. Since we already have people who say "the spell plague didn't happen in my realms" "The Sorcerer-King took an apprentice in my Athas" "The Paladins of Helm never waged a religious crusade against the Tabaxi in my Realms" ect ect ect, then whether or not the lore you are using is approved canon instead of old canon... seems like an arbitrary distinction. You can let the old canon define your limits still... it just isn't defining WoTC's limits
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
This is all possible, because a DM could already reject elements of canon regardless of this WotC policy shift—but the Spellplague is still canon, since it’s discussed in 5e RPG supplements…

…as is the Time of Troubles.
The Time of Troubles is a -part- of the Canon. I'm referring to the elements of it from the Baldur's Gate games and the Avatar novel series which go into deeper details and lore on it, which are no longer Canon.

It's still a "Thing" in Forgotten Realms, but it's not as big a narrative thing as it was.
 

Whizbang Dustyboots

Gnometown Hero
I considered a Boycott of WotC/Hasbro briefly, but rejected it for two reason. One, morally boycotting something over content feels like an an attack on free speech and I have seen to much harm come from that sort of thing to engage in it myself, which is why I refused to engage in the Gillette boycott, although I was sympathetic (I never bought the product to begin with to he fair, so my refusal to join in was symbollic at best).

The other reason is that it would be utterly useless, I simply can't produce the kind of numbers to hurt WotC's massive growth, as seen below. Over 100% growth for this year's second quarter compared to last year's second quarter. I simply can't beat that.

Hasbro Reports Growth in Second Quarter 2021 Revenue, Operating Profit, EBITDA and Earnings Per Share
There's WotC-tangential Forgotten Realms stuff like the Border Kingdoms at DMs Guild. If you wanted to send a message about whose FR vision you support, focusing on those works might be the way to do it. If enough folks who felt like you followed suit, it might be noticeable that WotC's FR stuff wasn't gaining the same kind of traction.
 

Alzrius

The EN World kitten
Now this I could understand and sympathize with. If people felt that the canon was incomplete and was being abandoned, I fully understand that.

My issue with that interpretation is that... no one has really put forth that position. No one is really saying "but now we aren't going to get the closure we need for Greyhawk" or "but what about this hanging thread in the Forgotten Realms". What people have been saying is that the old lore is being trashed or destroyed wholesale.

If this is an issue of "but now this story won't be concluded satisfactorily" then I get it, but I also feel like that is a weird attitude to take with an RPG.
One thing to consider is that there isn't a lot of widely-accepted verbiage with regard to this particular topic. While I'm sure there are various conceptual frameworks that have well-established terms and definitions, the makeup of what constitutes "canon" with regard to imaginary realms that are presented for public consumption isn't (to my knowledge) one of them. Which is to say, I think that some people - potentially a lot of people - are trying to express this view, but are struggling to articulate something that's largely intuited.

Secondly, the issue of the conceptual space not being "sufficiently" defined - where "sufficiently" is entirely relative for each individual - isn't going to be limited to issues of plots and storylines. Or, for that matter, areas of fictional geography, character backstories, future histories, etc. The same way that each individual decides for themselves what their point of personal saturation is, they also get to define what constitutes how that point is reached (for themselves, I mean). It might be something like "they just de-legitimized the framework we had for understanding what life was like in Unther prior to the Battle of the Gods," or "does that undo how the drow servants of Kiaransalee were taking over the Underdark beneath Vaasa and warring with Orcus's servants there?" Or even just "there's no longer an understanding that Aurora's whole realms catalogue was ever a thing now."

Each person gets to decide for themselves where their personal fill of canon was met, as well as how.
Yeah, analogies are always rough.

But, I was going forward with this idea of canon being the structure, the ground you stand on, the stabilizing force. And, even in your counter-analogy... it doesn't work. Because if you don't buy into the new canon and keep with the old... then your "taxes" aren't going anywhere different. You are still engaging in the old paradigm, just there is nothing new being built by the rulers.
It wasn't meant to be read that deeply. Rather, the point was that it's a situation where nothing practical has changed, but a conceptual realignment of things (i.e. who sits at the top of the political food chain that you're at the bottom of) can still be taken very seriously by some people, for understandable reasons.
To point out though, Fanfiction contains its own canon. The author of a fanfiction work that creates a new reality for the material, contains a canon. It just isn't the official canon of the official property.
This is where we get into definitional issues. I wouldn't call fanfiction - i.e. fiction based directly on another property, used without permission - "canon" in any sense. A particular piece of fanfiction might have a structural framework on its own (i.e. its own internal consistency regarding itself as a story), but it's ultimately dependent on the material that it's making use of. Hence, further changes to that material can change the understanding of what happens in the fanfiction. While things like AUs (alternate universes) that alter some aspect of the underlying foundation might seem to step outside of that, they're still dependent on the things that haven't changed to give them part of their identity (and likewise, what parts haven't been changed can thusly be understood differently should the source material change).
See, I think though that you are... overstating perhaps? Not sure the proper term to use here.

Yes, canon is an external authority deciding what is "true" in a fictional world. And that trueness is a boundary line. The issue is... the boundary lines are still there.

Especially in a case of DnD, what is "canon" is changed all the time for the group. For example, in my games Levistus, Lord of Stygia, is dead. One of my players had an epic adventure that led to her killing him and taking his throne. That is something I am continuing into my games. Levistus is canonically dead. That was important for that player, and I'm not reversing a great story.
I think we're in danger of confusing which mode of engagement we're talking about, here. As I mentioned previously, the understanding of a particular canon with regards to simply taking it as a stabilized realm of imagination is a different mode than interacting with the component lore in your tabletop campaign. The latter (i.e. using it in your game) could be said to deviate from canon almost by necessity, since the actions of your group will introduce alterations to what the canon has already established (though the scope and scale of those alterations are something else altogether). That's different from what we're talking about with regards to why people feel that canon is important unto itself. (And works as another reason why I think that the term "canon" - being necessarily external to an individual's participation in the lore - loses some of its meaning if it's applied to unauthorized derivative works; please note that I'm using "derivative" without any sort of pejorative undertone).
But that isn't the "real canon" is it?
Precisely.
And this gets into the oddity about Canon in DnD. Everyone's adventures are canonical for them, but all alter the canon. If a group decided to kill the Harpells and burn their manor, then they might be really frustrated if the next time the DM runs them through Longsaddle, the Harpells and their manor are exactly like the canon says. It invalidates their choices to stick to the "real canon". So, you've moved those immovable boundary lines that defined the fiction. Maybe later you'll move them back, maybe not.

And so, since we already shift the rules. Since we already have people who say "the spell plague didn't happen in my realms" "The Sorcerer-King took an apprentice in my Athas" "The Paladins of Helm never waged a religious crusade against the Tabaxi in my Realms" ect ect ect, then whether or not the lore you are using is approved canon instead of old canon... seems like an arbitrary distinction. You can let the old canon define your limits still... it just isn't defining WoTC's limits
Again, you're talking about gaming as a mode of engagement, rather than the mode you'd apply to a body of lore unto itself (i.e. a set of novels, a particular TV series, a comic line, etc.). Those are things where "canon" as an idea helps to define and better understand the shared nature of the imaginary realm. Your personal D&D game isn't shared - except among you and your friends - and it's not grounded to you, since you've assumed control of the framework involved. So talking about "canon" in that context seems to me like a misapplication of the term.
 
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Maxperson

Morkus from Orkus
There are more 18-35 year Olds who will buy 1000+ minis and whatnot in the next twenty years than there are over 40. This is a pretty universal trend: 18-34 year Olds are usually the main target for advertisers because they have some money but haven't satiated their desires as older people have.

The 10% number is from WotC: as of 2020,there are 50 million D&D players, with almost half being under 25.
If they were smart, they'd target both groups. Only picking one or the other is very shortsighted and will cost them money.
 

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