Revolutions are Always Verbose: Effecting Change in the TTRPG Industry

Yes, a guild-like structure or accreditation program for creative talent that had actual, meaningful standards as a condition of membership would be helpful, if only as a guideline for the potential employers. It might cut into some executive compensation an/or add a few pennies to the market price of the product, but I’m willing to pay a little extra for quality. Quality matters.
As I understand it, historically a key function of guilds was to provide a barrier to entry. A guild structure could dramatically cut down on the number of people "accredited" to provide RPG content, increasing the salaries of guild members by preventing everybody else from working in the industry (including those providing content for nothing).

Also, I'm not sure how you determine "quality" in a role-playing product. Pretty much every time I have have panned something on the internet there have been people willing to defend it. I had an incredibly bad (over) reaction to the 4th edition Dark Sun adventure "Marauders on the Dune Sea" - by casually including a running stream in a Dark Sun adventure it felt like WotC had somehow personally insulted me, yet it is averaging 4 stars on Amazon UK and most people seem perfectly fine with it.

Conversely, a great adventure (in my opinion, obviously) like "Mines, Claws and Princesses" gets rated by some people as "impossible to run unless you put in a great deal of work yourself" since the room descriptions don't have any boxed text to read out to the players. (I never read out boxed text anyway.) The adventure itself was written because the author thought the 3rd edition adventure Forge of Fury didn't live up to its potential so wanted to do "Forge of Fury done right" - yet lots of people think Forge of Fury is one of the best D&D adventures ever written.
 

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Dannyalcatraz

Schmoderator
Staff member
Supporter
As I understand it, historically a key function of guilds was to provide a barrier to entry. A guild structure could dramatically cut down on the number of people "accredited" to provide RPG content, increasing the salaries of guild members by preventing everybody else from working in the industry (including those providing content for nothing).

Also, I'm not sure how you determine "quality" in a role-playing product. Pretty much every time I have have panned something on the internet there have been people willing to defend it. I had an incredibly bad (over) reaction to the 4th edition Dark Sun adventure "Marauders on the Dune Sea" - by casually including a running stream in a Dark Sun adventure it felt like WotC had somehow personally insulted me, yet it is averaging 4 stars on Amazon UK and most people seem perfectly fine with it.
Just some spitballing…

I would think “quality” would be determined by something akin to an editorial board. For adventures, are the plots properly outlined for the GM? Is the language itself clear enough to follow? How is the pacing? Do the NPCs fit their roles? Do they follow the rules? And if not, why not?

For rules/sourcebooks, again, clarity of expression would be an important metric. Is a single term used for too many unrelated mechanics? Is the work logically ordered?

Is there confusing use of homonyms and esoteric language?

For the visual artists, how well does what they are commissioned to do match the directions given? How well do they deal with change orders? How well is their work suited for transformation into commercial print media?

I know- some of that gets hammered out in the editorial process itself. But if guild members- by virtue of their accreditation process- tend to need less editing for their finished products, that’s a win for the companies that hire them.
 

MGibster

Legend
I don't even think Writer's Guild of America West monitors the quality of the writing done by its members. I don't believe there's any way you could implement such a system for RPGs.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
I don't even think Writer's Guild of America West monitors the quality of the writing done by its members. I don't believe there's any way you could implement such a system for RPGs.
It doesn’t, but it doesn’t claim to, either. It also covers an enormous number of professionals- about 10,500 full members as well as something like 14,000 others as of a couple years ago.
 

dragoner

KosmicRPG.com
It doesn’t, but it doesn’t claim to, either. It also covers an enormous number of professionals- about 10,500 full members as well as something like 14,000 others as of a couple years ago.
Yes, but what a union could do is help people like Quinn Murphy who got a raw deal at wizards. Their being 80% of the market would help a lot, and all the unsung people working behind the scenes at the bigger companies, like who Owen Stephens mentioned in a recent blog post. A small tide to raise the boats, even helping a few helps a lot, and maybe there would be better writing due to market forces or a better standard of living attracting them.
 
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Dannyalcatraz

Schmoderator
Staff member
Supporter
Yes, but what a union could do is help people like Quinn Murphy who got a raw deal at wizards. Their being 80% of the market would help a lot, and all the unsung people working behind the scenes at the bigger companies, like who Owen Stephens mentioned in a recent blog post. A small tide to raise the boats, even helping a few helps a lot, and maybe there would be better writing due to market forces or a better standard of living attracting them.
Certainly!

I mean, look at the positive effects pro sports unions have had on their members, despite small membership numbers
 

aramis erak

Legend
I agree with your entire take on this issue, though I will note that in California, where I live, minimum wage for servers is in fact the same as minimum wage for anyone else, between $13 and $17 depending on area and how large the employer is.
Last I checked, several states are lower minimum wage for servers before tips, but raised to the general minimum if their tips do not bring them up to the general minimum.
As for square... I've seen 10% 15% 20% and "other" on the few times I've encountered it. I myself tend to tip 5-15%, trying for a whole dollar amount near 10%.

The closest we get to tipping designers is PWYW titles on PDF sites, or, very rarely, actually just sending money to them, or paying memberships on their forums which fund their commercial website on the same servers. (EG: Far Future Enterprises FarFuture.net is the same webserver as TravellerRPG.com. Paying for COTI "Moot Membership" supports both the FFE commercial side and the COTI forums, and the TravellerWiki by paying the costs of the server which all three are on. I'm the lead admin of COTI. Marc recently sent out a mass email with the above information, so I'm not treating it as privileged information.)
 

Snarf Zagyg

Notorious Liquefactionist
Last I checked, several states are lower minimum wage for servers before tips, but raised to the general minimum if their tips do not bring them up to the general minimum.
As for square... I've seen 10% 15% 20% and "other" on the few times I've encountered it. I myself tend to tip 5-15%, trying for a whole dollar amount near 10%.

The closest we get to tipping designers is PWYW titles on PDF sites, or, very rarely, actually just sending money to them, or paying memberships on their forums which fund their commercial website on the same servers. (EG: Far Future Enterprises FarFuture.net is the same webserver as TravellerRPG.com. Paying for COTI "Moot Membership" supports both the FFE commercial side and the COTI forums, and the TravellerWiki by paying the costs of the server which all three are on. I'm the lead admin of COTI. Marc recently sent out a mass email with the above information, so I'm not treating it as privileged information.)

Briefly-

1. Square does not have a default 10% setting. Source. Give that it is not a default setting, and I've never seen it customized to that in the wild, I have to assume you have either a mistaken memory, or a very bizarre and self-selected set of places you visit.

2. Given that I live in an area where places routinely print suggested tip amounts on checks, and given that I just visited another area that did the same, and I have never, ever, ever, ever in my life seen 10% listed as an option (and it is getting more rare to see 15%), I have to assume that you have encountered this as well. At a certain point, people fully know what is expected- they just are choosing not to do it.

3. Yes, it is technically a violation of the law for an employer to take advantage of the tipped wage credit if the employee doesn't make the minimum wage with tips; as with many things (classification of employees as exempt or non-exempt, or classifying employees as independent contractors) it is rarely observed. The point is that these employees (who rarely get benefits) are, in many states, operating at a deficit to minimum wage prior to making tips.

4. As a side note, I have yet to meet someone in real life who worked in the service industry who is a "10%er." Weird, huh? Now, given that this is the internet, and people are anonymous, I am sure that someone will claim that they totes worked tables to support themselves throughout high school and college and they are all about the 5%, buddy, because bootstraps. Uh huh.


It’s a useful principle in life … What matters is how you treat people that you don't need to be nice too.

I've actually used that in all my dealings, and it's the best way I've found to judge a person's character. It's like the old saw about integrity (how you act when no one is looking). How people treat waitstaff, how people treat those that they don't have any obligations to, that's how I view a person's character. It's a pretty good indicator, so far.

And to move it to the subject...

If you want to tip designers, just support patreons (for example) or kickstarters. It's not something I'm really used to, but I did it for a forum member making an inclusive OSR game, gave at the highest amount, and I feel pretty good about it.
 
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aramis erak

Legend
I've worked in a service industry - multiple, actually - but not ones where I got tips. Fast Food, Education, Retail Management (of a music store), and Receptionist. (One of the receptionist gigs was in Mental Health; one was in the National Archives system)
I've NEVER seen a check with a suggested tip. Not once. Not anywhere I've paid for a sit-down meal... Alaska, Oregon, Washington, Florida. The only suggestions have been at the register when paying by card, on the tablet or touchpad.

Square does allow changing the 3 displayed. Same source, next section, rendered on same screen. Read your sources carefully before implying that someone's a liar based upon them.

And, as for game design...
FFG, WotC, Paizo all pay a living wage for the in-house employees, but all of them also use freelancers, because it's not possible to pay a full staff of good creatives even on their budgets and hit their production targets. GDW, before it closed, did the same. Fasa, too.

The biggest change in the last 20 years is the PDF version...
Some indie designers (John Wick, Ken St. Andre, Mr Rahm, Mr. Hillmer, a few others) choose to set PDF at enough that they make more from the PDF than from a physical... often $3 to $10... but below
Others price at half of the dead tree MSRP... because they don't want to reduce dead tree sales.
Marc Miller does both - sort of... $35 for a CD (or, if you ask nicely, thumbdrive) with 10 to 80 PDFs...or $4 to $10 per PDF via Drive Thru. ISTR that M

If you want the maximum money back to the designer, you pay for PDF direct from the designer (if you can) or the publisher.
If you want your FLGS to continue to exist, buy your dead tree through them rather than from Amazon or even the designer or publisher.

The games industry is a no-win series of choices. Maximum value? Wait for a PDF bundle. Maximum Jobs, full price at FLGS. Maximum to designer/publsiher? PDF from them. Any way one goes, someone is losing out...
 

pemerton

Legend
Somewhat orthogonal - but in Australia tipping norms were always a bit unstable, and with a general shift from cash to credit card payment (especially in the pandemic) tipping seems to have largely died out, at least at the casual cafes/restaurants I eat at. There was a brief period, probably 5 (?) years ago, when the credit card machine would give an option to add a tip, but I don't see that very often these days.

We also had a big scandal a couple of years ago where one of our biggest celebrity chefs was caught out underpaying staff. I don't know if wage theft is a concept in US law or public discourse, but it's become a big thing in both respects here. (And well beyond the hospitality sector - multiple universities, for instance, have had to pay sessional teachers and markers who were underpaid for the work they did.)

I don't want to say everything is rosy here - it's not - but I think the basic approach of a robust minimum wage enforced by regulatory action is one that I favour over individual consumer choices at the point of purchase (eg tipping). Of course it's also natural to prefer what you're used to, so maybe I'm just expressing my cultural biases!
 

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