Kulan: Knightfall's Heroes of Carnell Game [IC]

Tellerian Hawke

Defender of Oerth
OOC:
Angus sheathes his sword (move action)
Angus picks up the Star Arm, Azurak (move action)
Angus' eyes glaze over, as the weapon imparts a vision to him. (free action?)


Angus sheathes the Clan Sword reverently, before picking up Azurak, gripping it with both hands, grinning from ear to ear as his eyes glaze over.

Angus says, "Whoa lads... thaese es amerzin', ate es. Sooch a' gran' sane."

"Whoa lads... this is amazing, it is. Such a grand scene."

Angus can sense that something isn't quite right, but he can also sense that weapon is trying to confer some sort of power to him. Next round, he will accept the gift of rage.
 

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JustinCase

the magical equivalent to the number zero
"Galzadar, get rid of that light!" Tarrak orders the elf wizard.

"I'm a little busy, my lord!" Galzadar shouts back.

"Do as I say, wizard!"

Galzadar sighs. He tries to cast dispel magic with the wild shaped druid all over him. He has a chance to succeed as long as he concentrates. However, the flapping wings of Caerth in his dire bat form causes wind gust around the enemy elf, which causes dust to get into Galzadar's mouth. The elf gags and spits out sand and the spell fizzles.

He curses and draws his blade in anger. "I'm going to cut you down to size!" It is the first real show of emotion from the elf wizard.

"Useless!" Tarrak shouts in anger. "Must I do everything myself!"

The elf wizard doesn't even acknowledge the ghast lord's outburst. He growls at Caerth with menace. Caerth watches as the elf man's skin shimmers into a different hue. The color reminds the half-orc druid of a dark early summer thunderstorm rolling in from the Karmine Sea. The elf's eyes seem to flash like lightning.

 


Knightfall

World of Kulan DM
@Neurotic:
When Maur mentally tries to activate the anklet, the magical item seems to fizzle. It doesn't want to work. Maybe Moradin's blessing only went so far. The ordained champion has all his spells but the power of the anklet doesn't seem to have been reset. maur tries to activate it again and says a quick prayer to the Dwarf-Father...
And the anklet activates at the last second. Maur is carried to the ghast lord and his blow cracks the stalagmite and dents the ghast lord's armor. The blow isn't the most powerful Maur has ever made, but he hopes the power of the hammer will destroy Tarrak. Unfortunately, the ghast lord shrugs off the disruption ability placed on the hammer by Maur's god, but Maur can tell the weapon is a concern for Tarrak.

"Now, where did that come from?" Tarrak asks himself, not Maur.

Further down the slope, Tristan steadies his nerves. He dropped his blade back where the ghast had attacked him and the cawing of the rooks overwhelmed him... but he still has his bow. He turns at looks at the last rook with anger. He pulls the bow off his back and pulls an arrow from his quiver and fires a single shot at it. But, his hands are still unsteady and the shot disappears into the crevasse instead.


END OF ROUND EIGHT
 

Knightfall

World of Kulan DM
The tiny demonic familiar pokes Crisenth with the wand but doesn't activate it. He hands it to the Confessor of Malotoch.

"Thank you, my friend," Crisneth says. "This will be very useful. Now, you should hide or go back to your master."

Eutharic nods and then blinks out of sight, turning invisible.

"That works too," the Confessor says with a laugh.
 

JustinCase

the magical equivalent to the number zero
With the demon familiar beyond its power, Screech circles back and attacks the elven wizard. Even though the claws hit, the wizard seems more annoyed than injured.

Caerth takes advantage of the distraction and with the advantage of the magical haste effect, quickly snaps his fanged mouth at the colourchanging elf.

At the same time, the spectral jaws continue biting at Tarrak.

OOC: Screech attacks Galzadar. I don't think the attacks do any damage, but due to Distracting Attack, anyone attacking the wizard after it get +1 circumstance bonus to attacks on him until the start of Screech's next turn. :)
Screech attacks: 1D20+13 = [7]+13 = 20
1D4 = [3] = 3
1D20+11 = [12]+11 = 23
1D4 = [4] = 4


I was going to spend a move action to redirect the flaming sphere, but since that would mean I can't use a full attack, I'll skip that one.

Full hasted attack, with +1 from Screech's distracting attack:
1D20+13 = [12]+13 = 25
1D8+4 = [5]+4 = 9
1D20+8 = [18]+8 = 26
1D8+4 = [5]+4 = 9
1D20+8 = [1]+8 = 9
1D8+4 = [2]+4 = 6


Also, the spiritjaws spell keeps going:
1D20+9 = [15]+9 = 24
1D20+4 = [11]+4 = 15

The second one is a miss. If the first one hits, here's damage and a free grapple check:
2D6 = [3, 1] = 4 force damage
Grapple: 1D20+10 = [19]+10 = 29


I really hope that hits, because grappling Tarrak now would be beyond awesome. :D


Current stats:
Dire Bat shape:
AC 21
Str 17, Dex 22, Con 17
Fort 13, Ref 12, Will 12
Speed 40, fly 70 (Haste + medium armor)
Melee attack: +12/+7/+7 bite (1d8+4)
Non-wildshaped stats:

AC 19
HP 58/58
Fort 12, Ref 9, Will 12
Speed 40 (Haste + medium armor)
Base attack: +6/+1
Melee attack: +13/+8/+8 spear +1 (twohanded, damage 1d8+8, crit x3)
Melee attack: +13/+8/+8 Kang (magical dagger, damage 1d4+6, crit 19-20/x2, thrown 10ft)
Ranged attack: +12 composite longbow +1 (+4 str bonus) (damage 1d8+6, crit x3)
Note: Extra 2d6 damage on charge attacks (wild rhino hide); power attack means up to BAB penalty to attack and same amount bonus on damage; Haste means extra attack when using Full Attack action

Level 0 (6): create water, create water, detect magic, detect poison, purify food and drink, read magic
Level 1 (5): cure light wounds, entangle, magic fang, obscuring mist, speak with animals
Level 2 (5): flaming sphere, lesser restoration, mass snake’s swiftness, master air, summon swarm
Level 3 (4): giant’s wrath, snare, remove disease, spirit jaws
Level 4 (2): spike stones, ice storm
Level 5 (1): baleful polymorph

Wild Shapes 2/3
HP: 32/32
AC 24
Fort 8, Ref 12, Will 7
Speed: 10 feet, fly 40 feet (average)
Base attack: +5
Melee attack: +13/+11 talons (multiattack, 1d4, distracting attack)
Special attacks: Flyby Attack, multiattack
Special qualities: low-light vision, link, share spells, evasion, devotion, multiattack
Skills: Listen +15, Move silently +20, Spot +8 (in shadows +16) (not sure if these numbers are correct... haven't adjusted for level-up)
Feats: Weapon Finesse, Toughness (racial sub level 1), Flyby Attack, Distracting Attack
Tricks known (max 10): Attack (all creatures, counts as 2 tricks), Come, Down, Fetch, Seek, Stay, Work, Defend, Heel
Hide From Undead active until it attacks (or until after 90 minutes)
 

Knightfall

World of Kulan DM
With the demon familiar beyond its power, Screech circles back and attacks the elven wizard. Even though the claws hit, the wizard seems more annoyed than injured.

OOC: Screech attacks Galzadar. I don't think the attacks do any damage, but due to Distracting Attack, anyone attacking the wizard after it get +1 circumstance bonus to attacks on him until the start of Screech's next turn. :)
Screech attacks: 1D20+13 = [7]+13 = 20
1D4 = [3] = 3
1D20+11 = [12]+11 = 23
1D4 = [4] = 4
Screech tries to hurt the elf but the attacks cannot find the elf's skin.

OOC: Those attacks don't hit Galzadar. (Reminder! When Cearth charged through the air, the roll to hit was a 27 and that didn't hit him.) Galzadar enhanced his AC with the wand he used before Caerth first attacked him.

JustinCase said:
Caerth takes advantage of the distraction and with the advantage of the magical haste effect, quickly snaps his fanged mouth at the colourchanging elf.

OOC: I was going to spend a move action to redirect the flaming sphere, but since that would mean I can't use a full attack, I'll skip that one.

Full hasted attack, with +1 from Screech's distracting attack:
1D20+13 = [12]+13 = 25
1D8+4 = [5]+4 = 9
1D20+8 = [18]+8 = 26
1D8+4 = [5]+4 = 9
1D20+8 = [1]+8 = 9
1D8+4 = [2]+4 = 6
While Screech tries to claw at Galzadar, Caerth tries to tear the elf wizard apart. But, the elf is incredibly nimble and manages to keep the wild shaped druid from hitting him, although Caerth's first two attacks come close.

"Not good enough, druid," Galzadar says.

JustinCase said:
At the same time, the spectral jaws continue biting at Tarrak.

OOC: Also, the spiritjaws spell keeps going:
1D20+9 = [15]+9 = 24
1D20+4 = [11]+4 = 15
The second one is a miss. If the first one hits, here's damage and a free grapple check:
2D6 = [3, 1] = 4 force damage
Grapple: 1D20+10 = [19]+10 = 29

I really hope that hits, because grappling Tarrak now would be beyond awesome. :D
OOC: No, neither of the two attacks with spiritjaws hit Tarrak. (A 24 is not high enough.) Sorry, none of your attacks hit either Galzadar or Tarrak.
 

Knightfall

World of Kulan DM
"Crisenth, have your pet kill the woman," Tarrak orders the Confessor. "And lets increase our forces."

Crisenth nods and makes sharp whistling sound. The bleak eagle chortles in reply and streaks through the air towards Lady Pendour with its talons ready to strike, trying to knock her over the crevasse. The large bird slams into her and screeches. She tries in vain to keep the magical beast from pushing her back along the edge of the crevasse, but the bleak eagle is too strong.

She barely hangs on to the edge of the crevasse. "Sir Quinn, help me!"

Crisenth steps in behind Phre and begins casting a spell. Sir Ghal watches as a large form begins to coalesce next to him.

"Oh no," he says.

OOC:
Lady Pendour gets an AoO but she is currently unarmed, so...
Lady Pendour - Unarmed Strike (nonlethal): 1D20+6 = [4]+6 = 10
1D3 = [1] = 1
(miss)

Bleak Eagle - Aerial Bull Rush Charge (opposed Strength check): 1D20+3+2+4 = [8]+3+2+4 = 17 (winner)

Lady Pendour - Opposed Strength check vs Bleak Eagle: 1D20-1 = [14]-1 = 13
Lady Pendour - Balance check (DC 5): 1D20-3 = [19]-3 = 16 (success)
Luck was on her side, or maybe it was the North Gods.

Crisenth casts a summoning spell. A successful Spellcraft check [DC 17] will reveal the spell he is casting.
 


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