Kulan: Knightfall's Heroes of Carnell Game [IC]

Phar instructs the Celestial Giant Eagle to go into battle with the Bleak Eagle. With a shrill cry the eagle leaps onto its foe.

OOC: 2 claws and beak followed by damage : 1D20+7 = [20]+7 = 27
1D20+7 = [7]+7 = 14
1D20+2 = [3]+2 = 5
1D6+4 = [5]+4 = 9
1D6+4 = [6]+4 = 10
1D8+2 = [8]+2 = 10
crit threat check: 1D20+7 = [14]+7 = 21
1D6+4 = [2]+4 = 6

Phar himself considers the battlefield briefly and then goes into another casting. A simple one this time only requiring a few arcane words. This one (Feather Fall) he directs at Lady Pendour and for good measure all his allies within 20' of her rather than waste any of the magic. He smiles knowing that even if she falls she will be safe. With his haste spell fading quickly he snaps off a quick bow shot at Tarrak as well figuring the threat against he lady is now well in hand.

attack and damage bow: 1D20+13 = [17]+13 = 30
1D8+2 = [8]+2 = 10
 

log in or register to remove this ad

The celestial giant eagle swoops in on the bleak eagle and and its first talon attack hits the evil magical beast, but it manages to avoid the second talon and the beak.

Scotley said:
Phar himself considers the battlefield briefly and then goes into another casting. A simple one this time only requiring a few arcane words. This one (Feather Fall) he directs at Lady Pendour and for good measure all his allies within 20' of her rather than waste any of the magic. He smiles knowing that even if she falls she will be safe. With his haste spell fading quickly he snaps off a quick bow shot at Tarrak as well figuring the threat against he lady is now well in hand.

OOC: attack and damage bow: 1D20+13 = [17]+13 = 30
1D8+2 = [8]+2 = 10
The arrow streaks through the air and whizzes by Maur's ear before hitting the ghast lord's chain mail armor.
 

The priestess in gaseous form passes over the palisade and touches down on the cave floor. She dismisses her spell. Her physical form reforms and she looks at Aureus and Phar with an evil gleam in her eye.

"Hello, lovelies, shall we dance?"

Up the slope, Tarrak laughs at Maur and moves away unconcerned about the strike the ordained champion takes at him as he moves. "You should not have come this close, dwarf. Now I see clearly where the light is coming from and will accept your challenge to do it myself. Let's see if my magic is equal to yours, shall we?"

Tarrak drops another dispel magic on the battlefield. The magic on the gem sputters and the light of the celestial brilliance goes out. Darkness envelops the cave and the humans among the defenders are now blind.

"Damn, I can't see!" Sir Ghal shouts. "What happened?"

Tarrak laughs manically.

OOC:
Omen moves 10 feet and uses a standard action to dismiss her spell.

Tarrak moves and then cast area dispel magic. He places it so that it hits Ailward, Henry, Angus, the last flying rook, the male dwarf fighter, "Gala" Elle, Sir Ghal, the ghast, and Temperance. It does not hit Caerth, Galzadar, or Screech.

I will post the other results on the OOC thread, but...
Tarrak - Dispel Check vs. Celestial Brilliance on gem (DC 18): 1D20+9 = [13]+9 = 22 (success)

While the cave is in complete darkness, there is a full moon out, so those with low-light vision can still see up to 60 feet with only a 20% miss chance. Anything beyond that is a 50% miss chance. (Galzadar has superior low-light vision, so he can see up to 80 feet with only a 20% miss chance.) Those with darkvision can see up to their maximum sight range without any miss chance.

Those without any special sight can see roughly 5 feet in front of them with a 20% miss chance but anything beyond that is a 50% miss chance. They move at half speed, as if blinded.
 

The last rook cackles with glee as it strikes out at Ailward with its club. The blow connects to the young battle sorcerer's head, but it's only a glancing blow.

Phre howls in delight at the damaging light being gone. Maur watches with a bit of disgust as the monstrous ghast pulls a vial from her belt and pours a black sticky liquid down her throat. The ghast uses her long tongue to lick the inside of the vial before she smashes it against the floor of the cave.

"You will not win, dwarf," she hisses. "A special treat from my lord."

Maur watches as some of the damage done to the monstrous ghast knits back together.

 

Lady Pendour moves away from the bleak eagle and the ledge towards Aureus and Phar. She steps past the paragon elf wizard and ducks in behind the palisade in between her and the priestess of Malotoch, Omen. She looks at Aureus and Phar.

"I should not be here," she says. "These foes are beyond me."

"With all due respect, Lady Pendour," Aureus replies. "You need to snap out of it and protect yourself. you need to trust in the magicks protecting you."
 

For a moment, Caerth thinks Galzadar is going to strike out at him with the strange looking blade in the elf wizard's hand. The blade seems to be cloaked in shadow. But then Galzadar weaves another spell fluidly with the blade and his other hand, but once again the beating wings of Caerth in his bat form disrupts the elf wizard's spell

Galzadar curses at Caerth in Orc. It is a vile curse meant for the worst of foes.

 

Light once again fills the chamber after the extinguishing of the holy flame as Quinn once again draws Cruel Justice
A schnlick is heard as the keen edge slices almost soundlessly through the rook and then its greasy feathers get burnt with a fwoosh! and followed by crackling and sputtering of charred feathers. The stench is horrid.

Quinn:
Place bastard sword in off hand and and not use
draw Cruel Justice as part of a move action
move a distance of 20 feet south at a cost of 40 feet
base att ScottDeWar,Jr: D20 → 1313
base damage ScottDeWar,Jr: D6 → 55
fire damage ScottDeWar,Jr: D6 → 66
crit threat: 15-20 [x2] missed by 2

att 9+4+1+1; dam 4+1+1d6 fire. conviction is over, right?
Final: Att 28; Dam 10 + 6 fire



Sash: round 3 fiery weapon, DMG pg 224 [Dandwiki: A flaming weapon deals an extra 1d6 points of fire damage on a successful hit.]

Mods
Quinn's combat stats:
Hp: 113/113*[1*]
AC: [28] +1 [haste]; +4 [deflection]; +3 [natural]; +5 [breastplate]; +2 [magic]; +2 [dex]; +1 vs rook [dodge feat]
vs attack of opportunity AC [
fort: [+13] +3 [moral]; +4 [resistance]; +3 [class]; +3 [con]; +1 [cloak]
ref: [+13] +1 [haste]; +3 [moral]; +4 [resistance]; +3 [class]; +2 [dex]; +1 [cloak]
will: [+12] +3 [moral]; +4 [resistance]; +3 [class]; +2 [wis]; +1 [cloak]
SR vs chaotic spell or caster: 25
energy resistance: fire 5 [red sash]

**con damage from cloudkill: -1 con [16->15] -1 to a few things:
[*1] HP total: 105 [-9 from cloud kill]
[*2] fort saves [+12] [-1 from cloud kill]

BAB: [+15] +9 [class]; +4 [str]; +1 [haste]; +1 [moral]
dam: +1 [conviction] +1 [bard song]
bard song has ended

Longbow +1 att; 1d8 +5 dam
+1 composite +4; threat range: 20 [x3]

bastard sword +1 att; 1d10-1 dam
mwk, alchem silver; threat range: 19-20 [x2]

Cruel Justice, Scimitar +1 att; 1d6+1 dam
(Adamantine/Intelligent/Keen); threat range: 15 - 20 [x2]


Spiked chain +1 att; 2d4+1
threat range: 20 [x2]
 
Last edited:

Light once again fills the chamber after the extinguishing of the holy flame as Quinn once again draws Cruel Justice
A schnlick is heard as the keen edge slices almost soundlessly through the rook and then its greasy feathers get burnt with a fwoosh! and followed by crackling and sputtering of charred feathers. The stench is horrid.

OOC: Quinn:
Place bastard sword in off hand and and not use
draw Cruel Justice as part of a move action
move a distance of 20 feet south at a cost of 40 feet
base att ScottDeWar,Jr: D20 → 1313
base damage ScottDeWar,Jr: D6 → 55
fire damage ScottDeWar,Jr: D6 → 66
crit threat: 15-20 [x2] missed by 2

att 9+4+1+1; dam 4+1+1d6 fire. conviction is over, right?
Final: Att 28; Dam 10 + 6 fire
Quinn successful moves up the slope along the edge of the crevasse. Cruel Justice doesn't need Quinn to tell him to provide light. The intelligent blade telepathically knows Quinn's mind and soon the weapon's soft light radiates out to 10 feet around the big warrior, which keep him, Ailward, Elle, Henry, and Sir Ghal from being blinded in the darkness, although the knight now stands in the shadowy light that extends another 10 feet beyond the internal glow of the lawful-aligned blade. The magical flame from the sash causes the light to flicker with a crimson glow.

The rook squawks in anger at Quinn as Cruel Justice sinks into the bird-beast's flesh. It does not fall to the ground, however. It seems Ailward is right. This rook is tougher than the others.

OOC: Inspire courage is over, so that's one point less to hit and damage. Note that the DC 5 Balance Check is still required but the penalty is only -2 for armor. If Quinn had been blinded, it would have been -6.

Quinn - DC 5 Balance Check: 1D20-2 = [12]-2 = 10 (success)

ScottDeWar_jr said:
Sash: round 3 fiery weapon, DMG pg 224 [Dandwiki: A flaming weapon deals an extra 1d6 points of fire damage on a successful hit.]

Mods
Quinn's combat stats:
Hp: 113/113*[1*]
AC: [28] +1 [haste]; +4 [deflection]; +3 [natural]; +5 [breastplate]; +2 [magic]; +2 [dex]; +1 vs rook [dodge feat]
vs attack of opportunity AC [
fort: [+13] +3 [moral]; +4 [resistance]; +3 [class]; +3 [con]; +1 [cloak]
ref: [+13] +1 [haste]; +3 [moral]; +4 [resistance]; +3 [class]; +2 [dex]; +1 [cloak]
will: [+12] +3 [moral]; +4 [resistance]; +3 [class]; +2 [wis]; +1 [cloak]
SR vs chaotic spell or caster: 25
energy resistance: fire 5 [red sash]

**con damage from cloudkill: -1 con [16->15] -1 to a few things:
[*1] HP total: 105 [-9 from cloud kill]
[*2] fort saves [+12] [-1 from cloud kill]

BAB: [+15] +9 [class]; +4 [str]; +1 [haste]; +1 [moral]
dam: +1 [conviction] +1 [bard song]
bard song has ended

Longbow +1 att; 1d8 +5 dam
+1 composite +4; threat range: 20 [x3]

bastard sword +1 att; 1d10-1 dam
mwk, alchem silver; threat range: 19-20 [x2]

Cruel Justice, Scimitar +1 att; 1d6+1 dam
(Adamantine/Intelligent/Keen); threat range: 15 - 20 [x2]


Spiked chain +1 att; 2d4+1
threat range: 20 [x2]
 

Maur slams his hammer into Tarrak as the ghast lord casually moves away from the dwarven ordained champion, but it is only a glancing blow. Maur can sense that while Tarrak is wary of Maur's wepaon, the ghast lord is not taking him seriously as a foe. Tarrak move up the slope slightly and then across the cave floor.

Maur watches as Tarrak casts dispel magic. The celestial brilliance on Maur's gem goes out and the cave is momentarily plunged into darkness. Then, a soft glow of light shines from behind Maur and the ordained champion knows that Quinn has drawn Cruel Justice. He hears a rook squawk in pain, but Maur keeps his focus on the undead in front of him.

The man called Crisenth is summoning... something and Maur considers rushing the man, but Tarrak has paced himself in a position with the one called Phre to flank Maur if he rushes headlong into their midst. It is an obvious trap and, normally, he wouldn't worry about putting himself in such danger, but he did see that Phre hit Angus several times, hard.

The female ghast is not to be taken lightly.

Maur moves up the slope and slams his hammer into her as well. The weapon strikes with more force, but the monstrous ghast shrugs off the the disruption ability of the hammer. If she hadn't used the damn vial, Maur feels he might have destroyed her. It is to soon to tell.
 

Wieland curses quietly to himself as the cave goes dark. His fear of Tarrak is now under control and he is more angry now than afraid. He steels himself and stands up using the stalagmite as support. He might not be able to fight in this condition, but he won't run away.

Then, he remembers that he has Aries magical goggles in one of his pouches. He pulls them out and puts them on and he can see again. The darkvision is strange to him, but now maybe he can try to help the wounded. He looks towards Sir Ghal but his view is blocked by swirling magical energy. He watched Caerth summon several animals while on the island but this looks different. There is a sense of dread to it.

"Damn, I'm not going that way," he says. He looks towards Maur just in time to see the dwarf slam his hammer into the monstrous ghast. He watches helplessly as the priest of Malotoch continues to summon... something. He dropped his crossbow by the palisades when he rushed back to stand guard over Lady Pendour.

Down the slope, Ailward is glad to see Quinn and his light come it his aid. Without it, he would have been easy prey for the rook. He tries to follow up Quinn's strike with a thrust from Syndra's spear, but he rook easily avoid the strike in midair.

Henry moves out of the bright light into the shadowy light and stops just behind the old dwarf fighter. He shoulders the crossbow, pulls out his dagger, and tosses it at the ghast. The blade sinks into undead creature's back. It hisses but doesn't take its eyes off of Temperance.

Sir Ghal feels Phar's spell leave his body. He knows that while whatever is being summoned will likely be more dangerous than the ghast attacking Temperance, he must defend her life. He brings his blade down on the once, then again. He slices into the undead creature with both strikes. The ghast goes down, destroyed.

The knight prepares himself to face whatever is being summoned.

 

Remove ads

Top