abirdcall
(she/her)
No if you get past the first guard you likely only fight at the room at the very top (unless you purposely go to the stables or intentionally search the rest of the tower). If you don't get past the first guard then you fight there in the entrance (including the opponents from the other three rooms on the ground floor who come to help ariving on turn 2) and then you fight again in the last room at the top of the stairs.
That is from memory, but I am fairly sure it is correct.
We are talking about what I consider to be 5e's worst adventure.
What is your response to the structure of RotFM and HotDQ?
They both have a good blend of 6+ encounter days and 2-4 ones often without telegraphing to the players that there are fewer encounters.