Vaalingrade
Legend
Luckily, few DMs of any edition ever read the lighting rules.A quibble but Darkvision doesn't allow you to ignore light. Having disadvantage to Perception is terrible.
Continual Flame is what lets you ignore light.
Luckily, few DMs of any edition ever read the lighting rules.A quibble but Darkvision doesn't allow you to ignore light. Having disadvantage to Perception is terrible.
Continual Flame is what lets you ignore light.
It's TERRIBLE. The dark is a scary place.A quibble but Darkvision doesn't allow you to ignore light. Having disadvantage to Perception is terrible.
So weird! I've never not read them. They're integral to enjoying the exploration pillar! The underdark is far less foreboding if light resources aren't a concern.Luckily, few DMs of any edition ever read the lighting rules.
Leaving aside that darkvision in darkness means a significant penalty to PP which means being surprised and stepping on traps more often, I think the issue is that a lot of DMs don't give much thought to what should be the focus for a given game. Often this can mean that the DM more or less runs the same kind of game for every adventure or campaign. Some DMs like me change things up every campaign.And for me, there's also the aspect of having to take time out of having fun to track things that aren't adding to the fun. I'll put up with power resources, but not arrows and food and certainly not light when I can just not play a human to get to ignore that.
I think I know where out biggest disconnect in style is.It's TERRIBLE. The dark is a scary place.
How did the classes feel balanced against each other, or did you mostly have PCs that shared rest recharges?
I respect this! Funny enough, I don't like scary movies either.I think I know where out biggest disconnect in style is.
You use 'scary' a lot when describing your favorite moments/types of moments. I just flat out don't like horror. The part of a lot of people's brains that rewards them for being frightened and living through it? I don't have that. Fear is something many enjoy, but I'm not one of them.
I play for the thrilling heroics, not tension or the shot of adrenaline that comes from fear or 'real danger'.
Not saying the stuff you like is bad, just like it's not for me and so for me doing work to track things to in theory amplify tension is doing something unenjoyable to add something else unenjoyable to me.
I think this problem is far often overblown specifically because of how spellcasting is pretty limited in 5e D&D.A problem occurs when the Wizard wants to be the star of every combat and uses their big spells to outshine other PCs.
There are absolutely spells that can end fights - banishment against a creature from a different plane is one example.I think this problem is far often overblown specifically because of how spellcasting is pretty limited in 5e D&D.
You've got a range, concentration, limited slots, limited actions, limited spells known/prepared, components and saving throws to worry about, not to mention the fact that there are some soft limitations like sight, recasting restrictions, penalties on miss, AoE, and enemy abilities.
Its pretty difficult to end an encounter with one spell unless that encounter was created without a good grasp on what makes fights challenging in the first place. Could the DMG do better to establish what that would look like? Yes. But one spell fights were usually doomed from the start even without a spellcaster.
I think this problem is far often overblown specifically because of how spellcasting is pretty limited in 5e D&D.
You've got a range, concentration, limited slots, limited actions, limited spells known/prepared, components and saving throws to worry about, not to mention the fact that there are some soft limitations like sight, recasting restrictions, penalties on miss, AoE, and enemy abilities.
Its pretty difficult to end an encounter with one spell unless that encounter was created without a good grasp on what makes fights challenging in the first place. Could the DMG do better to establish what that would look like? Yes. But one spell fights were usually doomed from the start even without a spellcaster.
Yup. You have no nova options there, having classes that are mostly based on short rest, reliable class features. The cleric is the only fully daily recharge class, but clerics tend to not be nova classes. Fewer encounters probably didn't make much difference for this party.I let them take short rest to recharge special abilities. No feats, no multi-classing.
Fighter, Cavalier
Fighter, Arcane Archer
Rogue, Arcane Trickster
Cleric, Knowledge Domain
The Cavalier felt a bit under powered starting level 5. I gave the player two magic items from the familie's treasure at level 6. She was very happy. Magic items were extremely rare in that campaign. I made sure many encounters occurred outside so she could charge with her horse.