What is your biggest RPG heartbreak?

For a few years I lived an hour away from Milwaukee while Gen Con was there, but lacked the time to game - so it never occurred to me to attend (during the dame period, I ignored my friend telling me how great this new Magic the Gathering game was for about 6 months).
 

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My biggest was probably HERO 6th. I loved 5th and 4th, but while I understand the changes made to 6th, those minor changes were enough to make it feel like a new game, and not the game I'd been playing for a very long time.

I'll throw my hat* in the ring for 4E D&D (for reasons mentioned) and Savage World (a little bit in chargen, but I just didn't like the way combat worked)


No - not the hat of D02, which know no limit.
 

D&D - probably 3e and 5e to an equal extent (you have to love something first before it can be heartbreaking, dont you?).

3e is probably the edition I loved most, but in retrospect I had to realize that it was not the game as written that I loved, but rather the ephemeral version of the game that emerged from a group of people with AD&D, The Dark Eye and Warhammer Fantasy backgrounds collective remembering parts of the game, but forgetting and misremembering others, and being willing to twist D&D for about any setting we wanted to play. I bought back a lot of the old books, but while there is still this fuzzy warm feeling of nostalgia for many things, the magic is gone and I don't think it will ever come back.

For 5e the love waxed and waned faster. But mostly this is the edition that made me realize that D&D is really no longer made primarily for people like me, but rather people that are now in their 20s (like I was when 3e came out), and that their preferences and mine don't align in many regards. At the same time, there is no official version of D&D that I would go back to without reservations, even though I still like D&D conceptually (I do enjoy DCC, but I think this does not count).
 

What is your biggest RPG heartbreak?
As of this week, The One Ring 2E.
It's been oversimplified. It's lost its charm. It's also gone a bit too random.
My players and I agreed that the descriptors for the skill levels were really poorly chosen for the target number system 2E is using.
 


Most heartbreaks involve not finding players to try out systems which sound interesting. Rifts, Shadowrun (apart from some short campaigns), etc.

And also, as it was already mentioned, the changing target group of D&D.
 

Last night actually. My long time group, last night decided that they feel they want to stay with one system going forward. Not a problem.
Thing is, they decided on D&D 5e and I just don't run it - ever. A kick in the gut after running for 20+ years. I would've been okay with Symbaroum or even return to Genesys.
 

It’s not a group related but product related.

My group played through The Way of the Wicked by Gary McBride and Firemountain Games and got all the way to the end of six books - level 19, pretty awesome campaign that took us 2 years or so.

Gary launched a Kickstarter for a drow campaign called Throne of Night, that made the excellent Rise of the Drow look like a minor spelunking expedition. Full Hexploration over hundreds of miles of detailed caverns. Amazing locations, demons, a secret aberration threat from below, a ruined dwarf city and a wicked drow city and kingdom building rules. There were options to play as heroic dwarves settlers or to build a new drow house from the ashes.

I went all in with several hundred other people, I think £180 for hard copy books, PDFs, poster maps etc. it started well, if slowly. The first pdf was released and was everything I’d come to expect - absolute quality adventure. The second pdf came out even later, also brilliant and imaginative so it was worth the wait… though no sign of the first hardcover. Then the wheels came off.

After promises of better communication Gary McBride just stopped talking to us. No updates were forthcoming, we emailed him, emailed Kickstarter no response. People wrote to him at the fire mountain games registered address, no response. We escalated the complaints to Kickstarter, they said they would reach out to the author… no response was forthcoming.

We contacted the artist working on the project who said he had delivered all the art for the project on time and had been paid for it. He promised to reach out to Gary but he too was unsuccessful. Eventually stopping responding to as his part in the Kickstarter had been fulfilled. The firemountain website was closed down, as was the Facebook page. A small number of backers still post five years later keeping the hope that one day we might see any more of this p. Gary sits on the $40,000 he defrauded from his backers without even the good grace to explain what happened and apologize.

Most heartbreaking of all, and the piece that makes me want to buy a ticket from England to Beaverton Oregan and hunt the man down, is that since he went silent, Gary McBride still has a Kickstarter account and has backed over 500 other kickstarters on the site. Since he went silent! Presumably receiving all the updates from those projects and casually ignoring the emails from those he defrauded and Kickstart do nothing!

I could weep!
 

There was a kickstarter called e20 by G. M. Sarli which was supposed to be the d20 system evolved. Sarli was involved in some of the SW SAGA books. Started great. I even designed the logo for it. The product never came through. He didn't finished the PDF version. The author claimed misdiagnosed mental illness issues for not completing.

I was really hoping to do all the interior layout of the book and the cover. A missed opportunity. So a professional heartbreak.
Ooh, this is the one I was going to post. (Minus the professional heartbreak part, of course.) I loved SAGA Edition, and this was the very first Kickstarter I ever backed. I was super-bummed by how poorly that whole fiasco happened.
 

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