Sword of Spirit
Legend
I hadn‘t come across the idea that reach only applied when used two-handed, but if that‘s the case it is an easy adjustment to the houserule. At that point the properties become: Versatile (1d8), Special. Then you have an entry specifying that it has the Reach property when wielded in two hands, and the Thrown property when wielded in one hand (if desired).
That could resolve the NPC battlefield ramifications, but wouldn‘t really do much from the PC side, since if you wanted to play a two-handed spear you would use a pike for superior damage, and if you wanted to use one handed with spear and be able to throw it you would use javelins. The Versatile property almost never comes up after character creation, because it is almost never worthwhile to switch between one-handed and two-handed with the same weapon.
At that point the house rule doesn’t accomplish half of its intent, because on the PC side it just effectively makes a pike that does less damage but can be used by Small creatures—and the intent wasn‘t to improve Reach access for Small characters but to improve the spear for Medium warriors.
I’m less concerned about the effects of Polearm Master and Sentinel, since, because we are already using house rules, I think it‘s more desirable to make the basic game work well without feats and change a feat if it breaks something than the other way around.
How does the balance look to giving it one-handed reach if the feats aren‘t an issue? (Pretend that the spear’s Reach only applies one-handed when you take the Attack action (not on opportunity attacks), and that PAM’s first bullet point only works with a spear or quarterstaff when wielded with two-hands.)
That could resolve the NPC battlefield ramifications, but wouldn‘t really do much from the PC side, since if you wanted to play a two-handed spear you would use a pike for superior damage, and if you wanted to use one handed with spear and be able to throw it you would use javelins. The Versatile property almost never comes up after character creation, because it is almost never worthwhile to switch between one-handed and two-handed with the same weapon.
At that point the house rule doesn’t accomplish half of its intent, because on the PC side it just effectively makes a pike that does less damage but can be used by Small creatures—and the intent wasn‘t to improve Reach access for Small characters but to improve the spear for Medium warriors.
I’m less concerned about the effects of Polearm Master and Sentinel, since, because we are already using house rules, I think it‘s more desirable to make the basic game work well without feats and change a feat if it breaks something than the other way around.
How does the balance look to giving it one-handed reach if the feats aren‘t an issue? (Pretend that the spear’s Reach only applies one-handed when you take the Attack action (not on opportunity attacks), and that PAM’s first bullet point only works with a spear or quarterstaff when wielded with two-hands.)