turnip_farmer
Adventurer
I do do this with combat, too. I shout at the players about the monster trying to eat their face, and shout over their attempts to discuss things with their comrades (usually while standing up and waving my arms frantically). They know I will take their turn away if they dither too long while their character stands motionless in abject. This makes the frantic and desperate struggle of combat feel frantic and desperate. People get excited and worried.I do that with combat too. If the character gets stabbed with a sword, I stab the player with a sword. It’s really important that players understand the pressure, man!
But, you know, there are many ways to play. If you think introducing a feeling of tension and excitement is too much like actually setting fire to the players when you cast fireball, I'm sure there are players out there who like the experience of roleplaing an exciting fantasy adventure to be sedate and dull.