DemoMonkey
Hero
Players speaking. It really gets in the way of the novel I'm narrating for them.
It's amazing what half an hour can do! If your game starts at 8:30pm, it won't fire up until 9pm. If you acknowledge that and move the start time to 9pm, the game won't fire up until 9:30pm.Hanging out and small talk before the game - which is an important part of the socialization but takes away from game time.
Players who aren't paying attention, forget their characters' names. ("It's Ragnar's turn. What's Ragnar doing? Jim! Jim, what are you doing on your turn?" "Sorry, I forgot I was Ragnar.")
In defense of those who struggle with simple arithmetic, it's more about being on the spot than it is about not being able to do math.I slash him with my sword. I roll 12. I have a +7 attack bonus. That's... 16? Looks around, see other players making no with their head... Err.... that's... 19. I hit. Rolls his 3d6+5 damage. 4 and 5 that's.... 9 sighs all around and 3 so it's... 27, plus 5, that's 32. Other players interjects no, that's 17. Ah? Looks confused, concentrate on the three dice. Oh, yes, you're right, that's 17, sorry. Me: next player. Err, sorry, after rolling damage I can choose to add a maneuver dice... I decide that... rolls again...
My fights tend to last never more than 3 rounds, and one hour.
This. That's by far, the biggest issue we have had since we switched to online.Playing online introduced a lot more "dead space" in the game, and it took me a while to figure out why. It usually occurs after I describe a room or a situation, and wait for the players to react.
"What do you do?"
"..."
What I figure out is that at a table, the players can read each other's body language to see who is going to speak up, and online they can't, so they tend to wait extra long before speaking.
I've been trying to solve this by just calling out what characters I think would be most likely to react first.
"Paladin, you've seen interesting carvings like this before, how do you investigate?"
"Warlock, you're usually the first to speak, shay do you do?"
"Rogue, do you do anything before the barbarian opens the door?"
Hanging out and small talk before the game - which is an important part of the socialization but takes away from game time.