Lanefan
Victoria Rules
Warning: spoilers for U1 ahead (hidden)
; and except for the
; and the
; then sure, there's nothing to be found.
I'm surprised you didn't have the NPC make some noise, even just thumping the floor, so as to attract attention.
Edited for typos
Well, except for the potentially-helpful-later treasure that diligent explorers might find; and except for theThat's a great example. Now, you're talking about the first two floors right? Not the basement which is mostly combat, I'm assuming.
Now, searching the house, if you play the module as written is pretty much zero stakes. There might be a trap here or there? It's been a while since I ran this, so, I'm a bit fuzzy. But, as I recall, it's about 15 empty rooms, 3 rooms with something in it, and that's about it. So, the exploration part is largely searching around empty rooms, where there is no threat (but the players can't know that) and no stakes (again, totally invisible to the players) and faffing about doing an awful lot of nothing.
yellow-mold death trap that wiped out 5 characters of a party of 7 when I ran this last month
"captive" NPC to be rescued upstairs, who is actually a spy for the smugglers
secret door down to the smugglers' lair that bypasses some other traps etc.
Yeah, your group is definitely not my group. Explore everything.Hey, if that's what you guys enjoy, knock yourselves out. My group, when I ran this? They didn't even bother with the second floor after realizing that there was pretty much nothing on the first floor and found the way down. That poor NPC that's on the second floor? He died of starvation.Never even got a chance to make an appearance.
I'm surprised you didn't have the NPC make some noise, even just thumping the floor, so as to attract attention.
Edited for typos
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