robus
Lowcountry Low Roller
The one thing I intend to add is the tension pool/time pool thing. I know people say just use a piece of paper etc but I really like the idea of making it clear to the players that time is passing and something might turn up. That aspect was definitely missing in my exploration pillar before.I've been ignoring this thread because I have the same feelings. I don't want a lot of rules for exploration pillar any more than I want a lot of rules for the social pillar. Combat needs a lot of rules because of it's very nature. Exploration (and social) aspects of the game I can envision and understand, I use fairly minimal rules and die rolls to accomplish it. When there is something uncertain that I resolve with die rolls, we have rules for that.
Other than that, I think I'm good. I like to entertain my players with cool locations, mysterious items and engaging NPCs.