D&D General Has D&D abandoned the "martial barbarian"?

Right, but whether that is enough is sort of what the thread is about, isn't it? The only "waggling" the "magic" barbarians do is smashing, and the only magic words they use are "angry yell", but they still cause "magical/supernatural/otherwordly" effects to happen.
But you've switched from fighter to barbarian - and even then not all barbarians do that.

At least not unless you can watch your average James Bond or Jackie Chan movie and say "they're doing things most people can't, therefore magic".
 

log in or register to remove this ad

Northern Phoenix

Adventurer
But you've switched from fighter to barbarian - and even then not all barbarians do that.

At least not unless you can watch your average James Bond or Jackie Chan movie and say "they're doing things most people can't, therefore magic".

This thread is about Barbarians, but in either case, the "non-spellcasting-magic" of the various Barbarian subclasses, or Fighter subclasses like Echo Knight and Rune Knight, as well as the boatloads of supernatural powers either can get in 4e, go quite far beyond that.

In 5e, Fighter has more "non-magical" subclasses that actually don't use supernatural powers as commonly understood, such as cavalier, samurai, champion, battlemaster, purple dragon, and so on, while Barbarian has comparatively few, and has comparatively many "magical" ones such as totem warrior, storm herald, beast/mutant, wild magic, and so on.
 

In 5e, Fighter has more "non-magical" subclasses that actually don't use supernatural powers as commonly understood, such as cavalier, samurai, champion, battlemaster, purple dragon, and so on, while Barbarian has comparatively few, and has comparatively many "magical" ones such as totem warrior, storm herald, beast/mutant, wild magic, and so on.
And I suppose this is kind of where I lean. It seems many of the 5e barbarian subclasses are magical, and even the ones that aren't, contain a hint. I just don't see the barbarian that way. I am sure it is all based on our experiences playing, books we read, and shows we have watched. But, it seems like WotC could do a bit better job at creating martial types, especially the barbarian, without having to rely on magic.
 


Minigiant

Legend
Supporter
And I suppose this is kind of where I lean. It seems many of the 5e barbarian subclasses are magical, and even the ones that aren't, contain a hint. I just don't see the barbarian that way. I am sure it is all based on our experiences playing, books we read, and shows we have watched. But, it seems like WotC could do a bit better job at creating martial types, especially the barbarian, without having to rely on magic.

And even if the barbarian subclasses are more magical, their actions could emphasize strength and toughness and not magical auras and circling spirits.

The Incredible Hulk has well known superpowers,but they are super strength and increased toughness not energy fists.

More Green Hulk. Less Red Hulk.
 



Staffan

Legend
And even if the barbarian subclasses are more magical, their actions could emphasize strength and toughness and not magical auras and circling spirits.

The Incredible Hulk has well known superpowers,but they are super strength and increased toughness not energy fists.

More Green Hulk. Less Red Hulk.
Thing is, once you have the Hulk barbarian, you don't really need another Hulk barbarian. So if you want variety, you need to look in other directions.
 

Minigiant

Legend
Supporter
Thing is, once you have the Hulk barbarian, you don't really need another Hulk barbarian. So if you want variety, you need to look in other directions.
No one is asking for another Hulk barbarian.

The point is that there are more aspect of barbarian physicality other than frenzy.

The barbarian is Strong, Fast, and Tough. Put them in pairs and you have 3 barbarian subtypes right there Strong/Tough, Strong/Fast, Fast/Tough.

Then there are elements of Super Strength, Super Speed, and Super Toughness than D&D doesn't explore. You can make the barbarian who can one hand a greataxe during rage. Or make a barbarian that runs as fast as monks. Or skin like steel and hands like claws.
 

Staffan

Legend
No one is asking for another Hulk barbarian.

The point is that there are more aspect of barbarian physicality other than frenzy.

The barbarian is Strong, Fast, and Tough. Put them in pairs and you have 3 barbarian subtypes right there Strong/Tough, Strong/Fast, Fast/Tough.

Then there are elements of Super Strength, Super Speed, and Super Toughness than D&D doesn't explore. You can make the barbarian who can one hand a greataxe during rage. Or make a barbarian that runs as fast as monks. Or skin like steel and hands like claws.
But a lot of that is already represented in the Totem Warrior. Skin like steel? Bear totem barbarians get resistance to all non-psychic damage. Speed? Elk totem barbarians add 15 ft to their speed while raging, on top of their basic speed increase which makes them faster than equal-level monks up to 13th level. And strength is a core part of the barbarian, which is why a raging barbarian gets a damage bonus and advantage on Strength saves and checks.

Now, one might argue that these benefits are inadequate compared to the flashier benefits other barbarians get. But you're not likely to see anything that's strictly better.

You probably won't see barbarians one-hand greataxes though, because that would be a significant defensive upgrade (allowing a shield with a greataxe) which is out of theme. You could allow oversized weapons, which deal an additional damage die, but that creates the problem of carrying one around for use just when raging. I could also see a subclass that grows when raging, but at that point we're not exactly in non-magic territory anymore.
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top