That goes bac to the original problem. If not for the ranger allowing the party to ignore difficult terrain to arrive with plenty of time the party would have needed to rush & was never able to succeed in the first place if the doom clock was set for a ranger and the route was blocked.You're assuming the bridge washout wasn't planned before the ranger. Further even assuming this obstacle -if the ranger is in his favored terrain he can contribute quite well with getting around the bridge. But lets say no bridge, the party likely gets to the goal faster (if there was significant difficult terrain and/or assuming a few missed survival checks the ranger doesn't have to make) - which again great - the ranger was useful.
Luckily any troubles monsters might pose outside the dome located in what was formerly a bad unsafe place to rest can be dealt with after completing a long rest, alternately burrowing & incorporeal monsters are super common. Tiny hut is only one of many spells that exist to trivialize & nullify challenges in the exploration pillar. Those spells are not new, but they are most certainly dialed up a few notches. Just ban a bunch of stuff doesn't change the fact that 5e & wotc offers zero support a GM could point to & say "we are using this optional sidebar rule"I'm really not seeing the problem.
Plus, if you absolutely hate natural explorer. Tasha's gives us Deft explorer - takes away ALL of these issues (I personally think it leaches a bit of flavor from the ranger - but it certainly solves the issue).
Well that's a bit of an exaggeration no? If there are intelligent hostile creatures, they can certainly organize and make a very difficult time for the party after the rest. Tiny hut ensures their sleep can't be disturbed, but if they have horses, pack animals etc.? Those are decidedly NOT safe- and as a matter of fact might be in MORE danger because I've seen parties with Tiny Hut tend to get careless.
Also, that's one spell. If it detracts from the type of exploration you want to run, ban it.
Yes it does depend on how often and how it's done, but when the system is setup to trivialize & outright nullify the thing these kind of "annoying and adversarial" complications it forces the gm towards doing thatThis depends on the execution. Yes it can be annoying and adversarial - especially if overused. But it can also be fun and interesting.