What about
8th - greater shadow evocation, mass charm monster, mind blank
9th - shades, shapechange, weird
?
Yes, I can go along with that. Having both
wish and
miracle is a little redundant.
Updating
Pearl the Moon Dragon Working Draft.
I think that's all the special abilities finished, so it's time for Skills & Feats.
For comparison of other divine-level dragons we have:
Bahamut [HD 53, Int 35]
Skills and Feats: Bluff +68, Concentration +70, Diplomacy +80, Disguise +68, Escape Artist +56, Gather Information +68, Intimidate +74, Knowledge (arcana) +68, Knowledge (history) +68, Knowledge (nature) +68, Knowledge (the planes) +68, Knowledge (religion) +68, Listen +71, Search +68, Sense Motive +69, Spellcraft +74, Spot +71, Survival +69; Alertness, Awesome Blow, Blind-Fight, Combat Casting, Expertise, Fly-By Attack, Greater Spell Penetration, Hover, Improved Bull Rush, Improved Critical (bite), Improved Disarm, Improved Feint, Improved Initiative, Power Attack, Quicken Spell-Like Ability (
sunburst), Snatch, Spell Penetration, Wingover.
Gruaghlothor (Enworld CC)[HD 48, Int 32]
Skills and Feats: Appraise +62, Bluff +62, Concentration +40, Diplomacy +62, Disguise +45 (+51 acting), Gather Information +62, Intimidate +64, Jump +58, Knowledge (arcana) +62, Knowledge (geography) +62, Knowledge (history) +62, Knowledge (the planes) +62, Listen +64, Search +62, Sense Motive +62, Spellcraft +68 (+74 scrolls), Spot +64, Survival +31 (+37 on other planes, +37 to avoid getting lost, +37 following tracks), Use Magic Device +62; Alertness, Awesome Blow, Blind-Fight, Combat Casting, Combat Expertise, Fly-By Attack, Hover, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Multiattack, Multiattack, Power Attack, Quicken Spell-like Ability (
wall of iron), Snatch, Wingover
Sardior [HD 52, Int 33]
Skills and Feats: Appraise +74, Balance +16, Bluff +67, Climb +69, Concentration +56, Diplomacy +65, Disguise +50, Escape Artist +39, Gather Information +57, Hide +53, Innuendo +62, Intimidate +25, Jump +66, Knowledge (nature) +47, Knowledge (psionics) +47, Knowledge (the planes) +47, Listen +56, Perform +47, Psicraft +57, Read Lips +42, Remote View +52, Search +57, Sense Motive +54, Spot +56, Swim +69, Tumble +37, Wilderness Lore +54; Alertness, Cleave, Devastating Critical (claw [DC 55]), Flyby Attack, Great Cleave, Hover, Improve Critical (claw), Improved Initiative, Multiattack, Overwhelming Critical (claw), Power Attack, Snatch, Weapon Focus (claw), and Wingover.
Tiamat [HD 49, Int 28]
Skills and Feats: Bluff +61, Concentration +64, Diplomacy +69, Gather Information +61, Intimidate +65, Knowledge (arcana) +61, Knowledge (history) +61, Knowledge (religion) +61, Knowledge (the planes) +61, Listen +61, Search +61, Sense Motive +59, Spellcraft +65, Spot +61, Survival +59; Alertness, Awesome Blow, Blind-Fight, Combat Casting, Expertise, Fly-By Attack, Greater Spell Penetration, Hover, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Overrun, Power Attack, Quicken Spell Penetration, Spell-Like Ability (
domination), Snatch, Wingover.
Our girl has 48 Hit Dice and Intelligence 31, for sixteen maxed-out skills and seventeen feats.
For skills I like Appraise, Bluff, Concentration, Diplomacy, Disguise, Gather Information, Intimidate, Knowledge (arcana), (history), (religion), (the planes), Listen, Search, Sense Motive, Spellcraft, Spot, Survival, Tumble, Use Magic Device. That's nineteen skills so some of them will have to be short of SP. If we half-rank the Appraise, Disguise and Knowledge Skills that'll leave enough SPs to max-rank the others.
Will we be giving her any Epic Feats? Both the officially published Sardior and the last high-CR dragons we converted, Rahab the Grey Dragon, are Epiced Up with the Devastating Critical feat chain, so we have precedent.
I'd be fine just giving her Dire Charge and sixteen non-Epic feats, but there are a bunch of others such as Superior Initiative and Automatic Quicken Spell that are extremely tempting (and very unbalanced for the Auto metamagic feats!).
I'm tempted to give her Chaotic Mind as a feat just 'cause its "chaotic", but it's a bit circumstantial since it only works if there's psionics in a campaign.
Hmm… Dire Charge [?], Flyby Attack, Hover, Greater Spell Penetration, Improved Critical (bite)[
or claw?], Improved Initiative, Power Attack, Quicken Spell-Like Ability (
up to 6th level spell), Snatch, Spell Penetration, Wingover would be a decent foundation, which leaves another six feats.
Any ideas/preferences for those?